Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Monkeys on the beach

by Linus123xbb - Compo Entry

Monkeys on the beach is a game created for the #LDJAM in 48 hours. It is similar in some ways to Pedestrian Slaughterer which was my entry for LD33.

The objective of the game is simple: do not lose your arms! Hmm? How? Well, basically just try to ki.. uhm hit monkeys so... your arms will grow???

Yeah, I don't understand how that makes sense either but anyway I think you should check it out ;)

Controls:

ASWD keys to control left arm.
Arrow keys to control right arm.

The controls and physics are a bit wanky but then again.. this game was created within 48 hours so it's okay!!

Tools used:

Unity engine
VS15 Community
Photoshop
Paint.NET
abundant-music.com
Audacity
dreamlo.com

Check out my game on gamejolt for desktop versions: http://gamejolt.com/games/monkeys-on-the-beach/141632

Downloads and Links


Ratings

#382Humor2.44
#527Audio2.47
#735Mood2.39
#747Innovation2.63
#773Graphics2.42
#908Fun2.11
#920Theme2.00
#940Overall2.25
#1579Coolness39%

Comments

Apr 19, 2016 @ 9:22pm

Super challenging game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/jRtyhvCwxto

teamross says ...
Apr 20, 2016 @ 7:47am

Super crazy game! The camera is quite a pain, though.

Good work!

rodobodolfo says ...
Apr 20, 2016 @ 7:52am

The camera was all over the place and the controls didn't seem to do what I wanted them to haha. Nice monkeys and music though!

marod says ...
Apr 20, 2016 @ 7:57am

Wtf did i just played... O.o

fatsopanda says ...
Apr 20, 2016 @ 10:06am

The camera was a bit too shaky and the point of the game felt confusing. It was still fun though :)

zenmumbler says ...
Apr 21, 2016 @ 3:45pm

The frantic camera movements makes this unplayable for me.

Apr 21, 2016 @ 3:48pm

Oh that camera!

fafastudio says ...
Apr 21, 2016 @ 3:50pm

I'm sorry, but no depends on how many times i've tried, i got stucked by the tentaculary thing xD
Didn't see the point of the game then ...

Rock Eaters says ...
Apr 29, 2016 @ 8:03pm

good crazy game , but difficult whith the camera.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]