Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Munchy Monsters

by Anachron - Jam Entry

Nom nom nom these monsters are hungry!

Match the correct monster to his or her food using the 1, 2, 3 keys.

The more you eat, the faster the food will come!

Download the Windows or Web (Download) version to compete for a place in the top 10 high scores.

Press Space to replay, Escape to return to title screen and quit.

Graphics, sound, and gameplay by Anachronic Designs


Dreamlo leaderboards Unity asset, Carmine T. Guida, Inc.!/content/3862

Press Start 2P font, CodeMan38

Downloads and Links




Kifuga says ...
Apr 18, 2016 @ 3:23pm

Nice game! Simple, but makes lots of fun :) Its often the simplest mechanics that one can't let go of :)

mountainstorm says ...
Apr 21, 2016 @ 8:39pm

nice, simple but well done.

Freank says ...
Apr 24, 2016 @ 5:57pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

sP0CkEr2 says ...
Apr 24, 2016 @ 9:21pm

fun game and very similar to the one I made - nice job

icefallgames says ...
Apr 27, 2016 @ 6:12am

Nice simple game, cute graphics. The high scores didn't work for me in the embedded web game due to security stuff ("no valid cross domain policy available to allow access"). Too bad, I would have liked to see how high people got (I got 37).

Is there a reason you used the deprecated Unity web player (which doesn't work in Chrome anymore, I had to fire up an old version of IE), instead of WebGL?

Anachron says ...
Apr 28, 2016 @ 4:43pm

Thanks for playing! Yeah I have been trying to work with the maker of the Unity store asset I used for the leaderboards to sort out the security issue but no progress yet. The leaderboards do work on the desktop version, as well as the Android version which is now available. I am still using Unity 4 since I have a pro license for that and intended to distribute this game to mobile, so that is why I am using the old web player instead of the WebGL version which is only available in Unity 5.

ragnta says ...
May 5, 2016 @ 9:49am

Nice game :) but I didn't see the highscores. I think the server of the highscores is offline :(

Lucario12k says ...
May 5, 2016 @ 3:25pm

Not the most exciting game out there, but it was very solid.

May 6, 2016 @ 12:36am

Pretty good. High scores didn't show for me.

Catwheel says ...
May 6, 2016 @ 3:57am

A little music can go a long way, even if it's just from a simple free music generation program online

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]