Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Bitten

by elliottd - Jam Entry

Handed in my project incomplete. I'm still working on it.

Still has some nonsensical parts but mostly makes more sense now.
I haven't completed hitboxes switching on and off with attacks so combat is bizarre and the narration doesn't take you there yet.
I've let you transform into a wolf before the story introduces it.
If you get across the bridge, that's as far as i've made the world.

use a gamepad or keyboard
Move:
WASD/Arrow keys/Left Stick

Transform (sequence break):
Z (kb) / B (XBox) / O (PS)

Slash (in wolf form):
C (kb) / X (XBox) / Square (PS)

Collaboration team:
Carrie Sloane - environment models
Taylor Sechet - sound effects
Elliott Davis - characters, assembly

Featuring music from PILOTPRIEST
used with permission

Downloads and Links


Ratings

#2304Coolness0%

Comments

Kashank says ...
Apr 21, 2016 @ 1:05am

I like the mood that you set and where (I think) the game is going. While I realize that you mentioned the game is incomplete, I'm going to point out a couple of things that jumped out at me. First, there's no control map, so I had to guess at the keys. The text narration that plays throughout the experience is good, but there was no other context to the game so it's hard to know exactly what was going on. I also was not aware that I was already a werewolf and just so happened to stumble across that. Finally, I was unable to to get past the point where people find me and run at me.

Good effort and keep up the hard work!

randomhuman says ...
May 9, 2016 @ 7:59am

Good start for sure. That music really heightens the experience and the wolf animations are excellent. You've described all the issues yourself already, but I can definitely see potential in this.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]