Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Wrestling the RPG

by Kate Kligman - Jam Entry

You have thirty days to get in shape for the biggest match of your fledgling career. Are you ready?

Downloads and Links




Beard says ...
Apr 19, 2016 @ 4:21am

I like the text based aspect of your game. Nice story, and I like that the choices matter.

fizzhog says ...
Apr 21, 2016 @ 3:22pm

More feedback about results of choices would be nice. Does feel a little too random otherwise.

SteveSalmond says ...
Apr 23, 2016 @ 5:25am

Cool! I used to play Ian Livingstone and Steve Jackson's pick-a-path RPG books when I was a kid - your game made me quite nostalgic :)

Somnium says ...
Apr 23, 2016 @ 5:44am

An interesting game. The text was well written, with a nice variety of different paths. Adding additional decisions could make the game even more interesting.

Dmitrix says ...
Apr 23, 2016 @ 6:19pm

Man, that thirty days flew by so quickly. Nice story!

Crowbeak says ...
Apr 24, 2016 @ 6:37am

I have to agree that there isn't enough feedback about the choices.

Reis Mahnic says ...
Apr 30, 2016 @ 8:45pm

I partied super hard, showboated and tripped on my cape and lost.
Had a lot of fun with this, and it's always nice to see another game that goes story heavy.
Your sense of humor is wonderful.

11Schotter says ...
Apr 30, 2016 @ 10:59pm

Funny idea to do a "shapeshift" game - without graphics!
Kinda worked for me

Xanjos says ...
Apr 30, 2016 @ 11:03pm

I like the concept but it sort of feel like the choices don't seem to have a lot of weight on the story. Seeing as it's professional wrestling, it would be more interesting if the choices I make can affect your alignment as a wrestler (crowd favourite babyface or villainous heel) and in turn have an effect on the final ending.

dcolgan says ...
Apr 30, 2016 @ 11:36pm

Title and screenshots alone made excited for this game. It seems like a sure thing, but it feels like the results are arbitrary and there just is not much there. In a game that lacks visuals, audio and much interaction, the game play needs to be enriched by lots of choices and branching paths. Of course, this all may have been hindered by the lack of time. In any case, I think the potential for this project is pretty incredible. Also, there were not choices in the actual match. That was disappointing, but maybe that was part of the intention. Nice!

TheCain says ...
May 3, 2016 @ 1:16am

Very nice. Only annoyance was that there was no 'previous-text' button to effectively try every option. But that's nitpicking.

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