Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Galaxy Shift

by KamikaziUk - Compo Entry

Galaxy Shift is a physics rolling game based in space. You will have to jump between planets to collect more objects and grow into an enormous ball. The game features procedural galaxies and random space colours.

Controls - Keyboard:
WASD - Move
SPACE - Jump

Xbox Controls:


Downloads and Links




Andy_Voz says ...
Apr 17, 2016 @ 8:30pm

It's amazing!) Really wonderful game with cool graphics and physics)

FloatingGhost says ...
Apr 18, 2016 @ 11:23am

I am become Katamari Damacy, RULER OF THE GALAXY.
Lovely game, my best was 111 :D

hunttis says ...
Apr 18, 2016 @ 11:33am

Can't seem to move the character on OSX :/

Proximal Pyro says ...
Apr 18, 2016 @ 11:33am

Really cool idea! Kind of hard to controll but great work anyway.

Apr 18, 2016 @ 11:34am

This was pretty fun! Nice job. :)

panoslennon says ...
Apr 18, 2016 @ 11:40am

I like the graphics. It would be cool if you could switch from planet to planet. good job though

Rakowu says ...
Apr 18, 2016 @ 11:40am

great work. Nice level design

SmilingCat says ...
Apr 18, 2016 @ 11:41am

We love Katamari, and we love your game! <3

Drenghel says ...
Apr 18, 2016 @ 11:42am

Looks really good IMO, nice concept, runs smoothly , even if it's seems a bit messy after some "collects" ( But that fact that you look ridiculous is fun)

Best score 71

Been says ...
Apr 18, 2016 @ 11:47am

Really nice game. Only frustration I had was I kept on picking items up in a way that made me more stick-like than ball-like, which made moving around a little tricky. Other than I really enjoyed it.

jk5000 says ...
Apr 18, 2016 @ 11:53am

The idea is simple, and that is what made the game great.

glaze_96 says ...
Apr 18, 2016 @ 11:57am

Could help to sing to my left whilst playing. "La lalala la la la, laa la laa la laaa"

Anyway, I really enjoyed playing this. Took me 5 tries to get a size of 43! I was really impressed at my effort at first, then I looked at the comments.. Gonna save this for later and get a high-score!

Even though the 3d models are super simple, the graphics are really nice. The particles and fog add a lot to it.

Otherwise, interesting take on the theme!

The lyrics are from Katamari Damacy if you didn't get that, hah.

KamikaziUk says ...
Apr 18, 2016 @ 12:03pm

Thanks for all the great comments everyone!. I never played katamari before but i understand the main mechanics of it. Funny hearing everyone say the theme song from katamari haha.

Red15 says ...
Apr 18, 2016 @ 12:13pm

Nice work, would be nice to be able to gain seconds by destroying some of your own parts.

Przekop says ...
Apr 18, 2016 @ 1:00pm

I wish i did think of something similar. :/

uchiro says ...
Apr 18, 2016 @ 6:34pm

I became the largest object in the system. It is very fun. I really liked your game.
P.S. You have good trailer :)

VapeurTeam says ...
Apr 19, 2016 @ 10:24am

I had trouble getting the hang of it at first but then it became very agreeable. Very Katamari like even though I rarely ended up looking like a ball

EpiFouloux says ...
Apr 20, 2016 @ 11:04am

Really nice: a bit hard to control sometimes but great mood :P I use quite the same sticking system in my game too :)

Yword says ...
Apr 21, 2016 @ 3:09pm

Really cool and fun like Katamari Damacy! Well done!

knason says ...
Apr 24, 2016 @ 6:35pm

This is amazing! :) I loved it. Really addictive, I played it for too long! Well done!

blubberquark says ...
Apr 26, 2016 @ 2:31pm

Linux version does not run on my machine. Just immediately exits after controller and resolution config

ohi12 says ...
May 5, 2016 @ 3:11pm

The game won't start on linux. Launched it from the terminal, no crashe logs or anything :p

tmpxyz says ...
May 6, 2016 @ 1:24am

Interesting game.Though I think it might be better to make target objects smaller, so the rolling could be more smooth.

avinashd says ...
May 9, 2016 @ 12:14am

Naa na na na na na na na Katamari Damacy!

The game fits perfectly within the theme and is a lot of fun to play! I would have preferred it if it weren't time based and encouraged exploration instead. And like the others pointed out, smaller objects or more diverse objects would have been better for smooth rolling.

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