Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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All Turd Beast

by SamH - Compo Entry


A mighty beast goes on a journey to find its true self.


About the game
- play using a gamepad, or the A/D/Space/J/K/L keys.
- I’m quite satisfied with the game mechanics, and may try to do a polished game out of it.
- animations aren’t very nice, most cycles would benefit from several extra frames
- my initial goal was to make a game that could be played by a casual player, and to allow for fast-paced runs, jumps, dashes etc. for those in need for more challenging mechanics
- no music or sound, sorry.
- if you find yourself asking “is this the end?”, yes, it’s the end.

Some technical notes
- written in C++ and OpenGL
- runs on Linux and Windows
- cross-compiled to JavaScript / WebGL without changing a line of code

I was asked to write #LDJAM here.

Downloads and Links




joemid says ...
Apr 19, 2016 @ 4:25pm

Great little platformer. So many times, I thought it was broken. Nope- just my skill level. Like MegaMan in that way. Great job!

Apr 20, 2016 @ 10:09am

Good use of the theme. The ending is a bit disturbing.

blackbird806 says ...
Apr 20, 2016 @ 10:57am

A good platformer which respect the theme, with greats minimalits graphics, nice work :)
ps: this is the best end ever XD

DevDad says ...
Apr 20, 2016 @ 11:30am

Nice concept and definitely has potential but unusual controls.

Idorrac says ...
Apr 20, 2016 @ 12:09pm

Nice pixel graphics and mechanics! I didn't read the description until the end, so when I wondered "is this the end" I actually kept trying figuring out for a while how to go on. XD

Nolocality says ...
Apr 21, 2016 @ 2:38am

Great job all around, I'm very impressed.

Best ending got an honest belly laugh out of me.

iossif says ...
Apr 21, 2016 @ 9:52pm

a minimap would have been nice.

thought i was stuck but then i found out how to elephant bash :p nice work!

Apr 22, 2016 @ 3:17am

I loved the art style that you went with. Less is more and you did a great job.

purrpurr says ...
Apr 22, 2016 @ 3:19am

Loved this entry, it all comes together being executed fairly well; graphics, game play, the theme.. You can really see the design philosophy come to life (though I'm not entirely sure that's a good thing.) great game!

plko says ...
Apr 22, 2016 @ 2:34pm

Art style is so great, and a uh...crazy ending. Stage too short a little bit pity.

Apr 23, 2016 @ 2:26am

Haha, nice! Quite a varied flushed out set of mechanics, had a lot more going on than I expected. I liked how each new mechanic took a bit of thinking to figure out, and then became super useful!

A few sound effects would have been a great addition, especially for the ending :P Good work!

Freank says ...
Apr 24, 2016 @ 1:55pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

nintendoeats says ...
Apr 24, 2016 @ 5:20pm

Hillarious -_-

I liked the look and even the animations, though I'm not sure that I liked having my view restricted so much. The elephant in particular had some fun little touches. Not so sure about the mouse since it is effectively "press x to progress". the bird was an interesting idea, but I felt weird playing a bird that couldn't actually fly.

However jumps are managed, I found that I had to press the button a bit earlier than when I actually wanted to jump.

garygreen says ...
Apr 24, 2016 @ 6:30pm

Clever idea & good fun too. I liked the art style as well. :-) Nice work.

Freank says ...
Apr 26, 2016 @ 4:54pm

i'm still waiting it :D

ponk says ...
Apr 28, 2016 @ 10:26pm

Cool and funny, nice pixels and screenshake!

Apr 30, 2016 @ 12:35pm

Lovely graphics, wasnt sure where to go at one point... I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

May 6, 2016 @ 10:49pm

That end shape got me.

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