Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity
Shift Shapes to get to the end of each level.
Keys: 1, 2, 3, Space
Downloads and Links
Ratings
#210 | Theme(Jam) | 3.77 |
#344 | Mood(Jam) | 3.35 |
#402 | Overall(Jam) | 3.38 |
#492 | Innovation(Jam) | 3.12 |
#548 | Graphics(Jam) | 3.31 |
#575 | Fun(Jam) | 3.08 |
#1160 | Coolness | 49% |
Comments
@varuns Unfortunatelly webgl doesn't like my materials :( I'll keep that in mind next time. I tried to keep text as minimal as possible, figuring out the keys makes the game last 10 seconds longer, which it needed ;-P Thanks!
Runs perfect and smooth in firefox.
The camera movement is pretty good and the art too, simple and clean.
You could add a notification when you get a new shape to transform, I needed 3 or 4 tries to realize that i have the transformation when i pass through the shape.
Overall good job!:)
I like the minimalism, really nice visuals.
The doors are kind of awkward, and the whole left right movement being disabled some of the time doesn't communicate very well. Otherwise a good collection of concepts!
Great stuff! I liked the minimalist graphics style you chose and the use of the angled camera made it feel very different from a typical 'hole in the wall obstacle course' type of game.
Pretty cool! Need a little tutorial for changing shapes but besides that makes for an interesting game, Nice job!
Found it quite hard but I am terrible at these games. The audio look and feel though simple are very nice. Very nicely done.
I thought this was absolutely great. Loved how the pace changed to increase the difficulty. Really well done. Only crit would be that the music level was quite high. Was a bit jarring when the game started with headphones on. Ouch!! But great little game.
@FanieG - Thanks, sorry about the audio, wasn't aware that the audio could be too high, I'll keep that in mind.
@pogo - Yeah, when I sat and saw people playing the game some of them were confused as to if the player is moving or the obstacles. I could have made it more obvious somehow.
@teamross - I agree, after watching people play the game I realized they did not understand that taking a shape meant that you could now become it, some sort of HUD could have communicated that.
Thanks!
Very nice runner you got there, but i think our both runners have the same problem: perhaps a little bit overly complicated mix of controls, hahaha.
Well done on teaching the user how to play, 6 LDs so far i guess and i didn't manage to do so yet :/
Well made, but sometimes the left/right movement didn't register, and I kept running into walls?
Good job otherwise. Nice music!
Great game here :D You must check my game :p http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=86837
You will like it xD
Although... The difficulty increases too quickly, unless it was ur design goal :) another thing that i really think would help is - if the player can change shape by tapping one button instead of two, as it would be easier :). Overall its a great game good feed back with the shadows and GGWP xD
All the best :D
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Nice, you should display which number holds which shape though. And add a Web-GL build since you're using Unity. You'll get more ratings :D