Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Drkr - Jam Entry

W A S D or Arrow keys to play, R restarts level.

I decided to create a short narrative style game which strayed further away from the theme as the hours went by.
There might be some issues with playing in smaller resolutions so try to avoid them if you can.

Aim of the game:

1. Find a corner away from people

2. Go cry in it

Edit: I updated some small things like text scroll speed to make it a little easier to read.

Downloads and Links




Skipi says ...
Apr 19, 2016 @ 5:42am

I really like what you did with the feels.

Apr 19, 2016 @ 5:44am

Great work! Needs abit more polishing but overall a fun game to play

Remdiky says ...
Apr 19, 2016 @ 5:45am

Cool idea, but so much text and not enough gameplay

varuns says ...
Apr 19, 2016 @ 6:32am

Could kick the pace up a notch :D
Nice mood creation!

Itay2805 says ...
Apr 19, 2016 @ 7:06am

great game,Immersive story telling

Somnium says ...
Apr 19, 2016 @ 7:44am

The text, music and gameplay combine into a nice atmospheric experience.

kutan74 says ...
Apr 19, 2016 @ 2:00pm

Nice ambience out there :)

dvdfu says ...
Apr 19, 2016 @ 2:44pm

Very simple yet emotional, I love how the game is split into 2 parts. Loved this!

uprightpath says ...
Apr 19, 2016 @ 8:15pm

Definitely a different view of Shapeshifting than I came up with; but that's part of the point of LD, in'it? An explanation of the meter might be useful sometime as I let it drain without actually knowing what to do (though that might've been distraction.)

As a note, when the game finished for me I got a white screen without any way of quitting. I had to alt+tab out then close it that way.

On a separate note; my game might be working now. I left in some debug code that was outside the main libGDX project (the asset packaging code was in the launcher and I completely forgot.)

w1n5t0n says ...
Apr 20, 2016 @ 5:40am

really cool game

kabel says ...
Apr 20, 2016 @ 6:48am

Interesting, finally a narrative in a LD game. However the gameplay might not be enough, but regardless it was nice.

Upwily says ...
Apr 20, 2016 @ 7:52am

really sweet narrative

neilcorre2k6 says ...
Apr 20, 2016 @ 12:15pm

Hi there! Cool game! :D

do you have a problem? maybe we can talk it out? :D haha

Drkr says ...
Apr 20, 2016 @ 5:21pm

Haha, Don't we all . On little more serious note I based this game more on feelings then actual events, and the consequences of those feelings.

Apr 21, 2016 @ 12:08pm

Sober and serious. The sound is poetic and we liked it. The only problem is that, as we are French, we couldn't read the text fast enough to get all of the messages ;-)

Freank says ...
Apr 21, 2016 @ 4:59pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

NPException says ...
Apr 21, 2016 @ 6:30pm

A very pleasant surprise! It was well worth my time. Very good job! :)

medidog says ...
Apr 21, 2016 @ 6:47pm

Very potential and love the narrative part of the game, the game mechanic really worked well for me! But by the time I got to the door, whatever I do, couldn't finish the level. Maybe I am so bad at keeping my emotions to myself ;)

DSSiege11 says ...
Apr 23, 2016 @ 11:46am

Mood: 6/5! Haha, seriously though it was really nice, I really liked the simple graphics and the music fit really well! Great job!

Arnage says ...
Apr 23, 2016 @ 3:59pm

Great mood and story progression!

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