Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Corners

by Drkr - Jam Entry

W A S D or Arrow keys to play, R restarts level.

I decided to create a short narrative style game which strayed further away from the theme as the hours went by.
There might be some issues with playing in smaller resolutions so try to avoid them if you can.


Aim of the game:

1. Find a corner away from people

2. Go cry in it

Edit: I updated some small things like text scroll speed to make it a little easier to read.

Downloads and Links


Ratings

Coolness77%
#105Mood(Jam)3.84
#492Overall(Jam)3.29
#606Innovation(Jam)2.97
#740Graphics(Jam)3.00
#749Fun(Jam)2.86
#915Theme(Jam)2.74

Comments

Skipi says ...
Apr 19, 2016 @ 5:42am

I really like what you did with the feels.

Apr 19, 2016 @ 5:44am

Great work! Needs abit more polishing but overall a fun game to play

Remdiky says ...
Apr 19, 2016 @ 5:45am

Cool idea, but so much text and not enough gameplay

varuns says ...
Apr 19, 2016 @ 6:32am

Could kick the pace up a notch :D
Nice mood creation!

Itay2805 says ...
Apr 19, 2016 @ 7:06am

great game,Immersive story telling

Somnium says ...
Apr 19, 2016 @ 7:44am

The text, music and gameplay combine into a nice atmospheric experience.

kutan74 says ...
Apr 19, 2016 @ 2:00pm

Nice ambience out there :)

dvdfu says ...
Apr 19, 2016 @ 2:44pm

Very simple yet emotional, I love how the game is split into 2 parts. Loved this!

uprightpath says ...
Apr 19, 2016 @ 8:15pm

Definitely a different view of Shapeshifting than I came up with; but that's part of the point of LD, in'it? An explanation of the meter might be useful sometime as I let it drain without actually knowing what to do (though that might've been distraction.)

As a note, when the game finished for me I got a white screen without any way of quitting. I had to alt+tab out then close it that way.


On a separate note; my game might be working now. I left in some debug code that was outside the main libGDX project (the asset packaging code was in the launcher and I completely forgot.)

w1n5t0n says ...
Apr 20, 2016 @ 5:40am

really cool game

kabel says ...
Apr 20, 2016 @ 6:48am

Interesting, finally a narrative in a LD game. However the gameplay might not be enough, but regardless it was nice.

Upwily says ...
Apr 20, 2016 @ 7:52am

really sweet narrative

neilcorre2k6 says ...
Apr 20, 2016 @ 12:15pm

Hi there! Cool game! :D

do you have a problem? maybe we can talk it out? :D haha

Drkr says ...
Apr 20, 2016 @ 5:21pm

neilcorre2k6
Haha, Don't we all . On little more serious note I based this game more on feelings then actual events, and the consequences of those feelings.

Apr 21, 2016 @ 12:08pm

Sober and serious. The sound is poetic and we liked it. The only problem is that, as we are French, we couldn't read the text fast enough to get all of the messages ;-)

Freank says ...
Apr 21, 2016 @ 4:59pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

NPException says ...
Apr 21, 2016 @ 6:30pm

A very pleasant surprise! It was well worth my time. Very good job! :)

medidog says ...
Apr 21, 2016 @ 6:47pm

Very potential and love the narrative part of the game, the game mechanic really worked well for me! But by the time I got to the door, whatever I do, couldn't finish the level. Maybe I am so bad at keeping my emotions to myself ;)

DSSiege11 says ...
Apr 23, 2016 @ 11:46am

Mood: 6/5! Haha, seriously though it was really nice, I really liked the simple graphics and the music fit really well! Great job!

Arnage says ...
Apr 23, 2016 @ 3:59pm

Great mood and story progression!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]