Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Amazon and the Cybergod (UNFINISHED)

by Katamori - Compo Entry

While wandering on her journey, Shiori, the amazon was taken into the prison of Anubis, the godlike AI! Solve the puzzles it sets up to help Shiori reunite with her fellow!

Well, at least, it was the plan. I couldn't finish because of cringeful errors, mistakes, often being ridiculously unable to do anything, but slowly, I learnt the use of both PhaserJS, Webstorm and GitHub!

Use arrows to move.


- bright and less bright floors can change between this two states, you can't walk on the latter.
- ghost robots are randomly spawned from a visible indicated rune tile.
- ghost robots draw a trail; any switchable tile they touch are switched.
- there are red flashing "buttons" that randomly change switchable tiles beyond the area they indicate. Maybe you don't get it, but in-game, it easily becomes obvious.


Shiori, the Cybergod, her fellow, the runes depicted in-game and the ghost robots are all part of a bigger universe I'm building constantly. It's quite a serious worldbuilding project and I dedicate this game to share this with you.

If you'd like to know more about it, visit the following site: (also linked below)


Well, "Shapeshifting" in this case refers to the map, as it changes constantly, because of the actions you and your enemies can do. as you can see, the implementation is terrible, but as I mentioned, I'm not finished it sadly.

Downloads and Links




bushmango says ...
Apr 18, 2016 @ 3:24am

This totally encapsulates my feelings about my concept going into the game (the great sketch image you made and the world you have in your head) and what one is actually able to get accomplished in two days.

paradxil says ...
Apr 18, 2016 @ 4:54am

Looks like it could have been a cool game if you had been able to finish.

hunttis says ...
Apr 18, 2016 @ 5:04am

The idea of a changing battlefield is really intriguing. The biggest issue gameplaywise I had, was that I wasn't always sure which square I was inhabiting. A shadow under the characters feet could help make it clearer.

I checked and it looks like you've participated before as well, you probably already know that sometimes you make it and sometimes you don't. You at least reached a place where you could release something playable, even if you didn't finish it :)

Insality says ...
Apr 18, 2016 @ 5:59am

Idea seems nice, sadly that the game is undone ;[
Looks pretty good, nice job anyway!

GodsBoss says ...
Apr 18, 2016 @ 6:15am

Looks very promising. As someone already mentioned, a more obvious way to see where you stand exactly would be nice.

oal says ...
Apr 18, 2016 @ 9:15am

Sometimes you make it through a weekend without almost any problems, and sometimes you run into roadblocks all the time. But Ludum Dare is all about having fun, and I hope you had fun making this. :-)

jakass says ...
Apr 22, 2016 @ 5:36pm


euske says ...
Apr 24, 2016 @ 5:17am

I couldn't really understand what's going on. Has a potential.

Xanjos says ...
Apr 25, 2016 @ 11:17pm

Had no idea what I was meant to do (You did say the game was unfinished) but I do like how the map is constantly changing.

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