Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shape Thief

by frogcheese - Compo Entry

Something strange has come to Ludum City. During the traditional biannual Rampaging of the Machines, a lone "blob" of some sort has been spotted jumping around platforms with reckless abandon. Speaking of wrecks, it's decided to interfere with the festival, taking the shape of robots it encounters and turning them to scrap.


* Play as the Shape Thief and copy the shape of your enemies
* Use your new shape to destroy the enemy
* Survive


* Move with WASD or the arrow keys.
* Jump with SPACE/X, Shoot with CTRL/CMD/Z. Controls are rebindable.
* ESC can be used to exit the game while in progress.


* You can drop through platforms by holding down and pressing the jump key

Tools used:
* Unity3d
* Pixen for the sprites
* for sound effects

* Fonts available for personal use from The fonts used are:
** "SGK100" by NewMoleFont (
** "Budmo" by Typodermic Fonts (

* Added support for more screen resolutions
* Fixed some common bugs
* Made the player's bullets easier to see
* Made the player's turtle disguise easier to distinguish from enemies
* Rebound attack key to avoid sticky key issue on Windows

* Fixed issue preventing a Game Over from triggering

* Added WebGL build
* Fixed death animation not playing

* Fixed fullscreen issue
* Fixed jump/attack inputs sometimes being dropped

Downloads and Links




qu2 says ...
Apr 18, 2016 @ 1:06pm

I really like the animations and the core gameplay is cool. But I'd definitely not use shift for attack, Windows keeps wanting to turn on sticky keys!

frogcheese says ...
Apr 18, 2016 @ 6:38pm

@qu2 Thanks for the input! I don't use Windows very often, so I forget things like this... I'll rebind the default value.

mountainstorm says ...
Apr 25, 2016 @ 9:26am

Love the main animation

ziege says ...
May 1, 2016 @ 9:18am

Good job. Nice graphics and fun gameplay. The controls felt a little bit unresponsive though.

May 1, 2016 @ 9:42am

Good arcade game. good concept on getting the abilities of the enemies you shot. It would be better I think if it was a little more fast paced, also you can't turn your character easily, but maybe that was by design. And I really liked the animation of the blob.

Ristoretto says ...
May 1, 2016 @ 9:50am

Cool game, I especially like the controls on the blue monster, when its only possible to move while jumping, and you shoot bullets from both sides.

Some of the things I noticed:

you can't drop through the bottom platform,

its easy to get Spawn killed by the blue guys(they stay where they are when you die)(maybe add a longer invincibility after death or have a fixed respawn point where there are no enemies, like in the middle of the air).

there is something strange with how the animation changes on the main form, like you cant jump and shoot and hardly move and jump.

would be cool if there where other monster types, like something small and fast, or a flying monster, might complement the other slower types.

I like how the game play flow "shifts" while you clone different enemies(also how you get extra life from the forms and the countdown). And nice graphics :)

peter_sc says ...
May 1, 2016 @ 11:08am

I really like the animations. The controls seem a bit fiddly.

rhastapunk says ...
May 1, 2016 @ 11:32am

Nice concept! I remembered my old times playing snow bros :D.

Good animations too, the controls are the only thing that didnt go really good for me but I could play anyway ^^

runvs says ...
May 1, 2016 @ 1:01pm

Very nice game! I like the shapeshifting mechanic as well as the super awesome animations! Well done!

neilcorre2k6 says ...
May 1, 2016 @ 2:38pm

nice Game! :D

BrainSlugs83 says ...
May 8, 2016 @ 10:39pm

I like the cthulu-esque monsters. Controls are a little slugglish though. I stopped playing at the first gameover. Cool concept though.

bradur says ...
May 9, 2016 @ 5:56am

It was hard to play at times, since the controls wouldn't respond (I'm guessing there's a timer after an action?), but it was interesting. I liked the graphics and the idea.

danielilett says ...
May 9, 2016 @ 7:42pm

I really like the graphics and animations especially! The controls need a bit more work - they're almost there, but sometimes movement is a bit unnatural - but apart from that, it's a really solid entry. The sound effects get a tiny bit repetitive, but the shapeshift mechanic fits the theme extremely well. Nice job.

davor10105 says ...
May 9, 2016 @ 8:39pm

liked it, just got scared of the sounds abit, otherwise, great stuff!

May 9, 2016 @ 8:47pm

Very cool! Really reminds me of the old console games I used to play as a kid.
The jump speed and inertia and momentum in the movement I find adds a lot of difficulty especially when running into the enemy means dying, but makes the player feel less in-control. It might help to add a flat velocity to the accelerated velocity, and cap the total velocity at a certain number and it should make the feel more mario-like.

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