Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Balthazar The Shapeshifting Wizard

by PyroSneak - Compo Entry

Balthazar is a wizard the can change into a frog, bear or Woodcutter.
the 3 different transformations have a different ability, the frog can stick their tongue out to grab objects, the woodcutter can cut down trees, and the bear can roll boulders.
The Objective of the game is to get the end of each level by solving puzzles.

Arrow Keys -> Move
Q -> Shift into Bear.
W -> Shift into Woodcutter
E -> Shift into Frog.
Space -> Activate ability.

To cut down a tree with the woodcutter, keep walking into it and press space.
Download is for windows, but it might work for max and linux as well, if someone could test this and reply that would be lovely. thanks.

<-----Technologies used----->
Code - C#, Monogame and VS Studio 2015 community
Art -
Music - Presonus 3, SFXR
Level Editing - Ogmo Editor

<-----Update #1----->
​​Included Openal.dll in the download, hopefully this will fix issues with people who do not have this dll.

Downloads and Links




szahn says ...
Apr 18, 2016 @ 1:32am

Can't download anything

Apr 18, 2016 @ 10:48am

Yeah, your links are broken, man :(

qu2 says ...
Apr 18, 2016 @ 10:55am

The link is broken. It leads to a 404 error

CJKinni says ...
Apr 18, 2016 @ 11:11am

The link to seems broken.

Apr 18, 2016 @ 11:13am

Still missing?

nicoplv says ...
Apr 18, 2016 @ 11:15am

Can't download, link is broken :(

crisp says ...
Apr 18, 2016 @ 12:33pm

Really beautyful style and graphics, I loved it!

crisp says ...
Apr 18, 2016 @ 12:34pm

I'd love it even more if the download worked! :')

CryoGenesis says ...
Apr 18, 2016 @ 3:00pm

max rateage

Saymon says ...
Apr 18, 2016 @ 3:50pm

Game not working on windows

ohmmus says ...
Apr 18, 2016 @ 4:13pm

(not scored yet) Crashes on my Win10 PC. Last line in stack trace dump is OpenTK.Audio.OpenAL.AL.GenBuffers(int32 n, int32* buffers)

Looks like your last line called was "LD35.Game1.LoadContent()"

FloatingGhost says ...
Apr 18, 2016 @ 4:15pm

Does not work - Uses direct file paths, which don't exist on other people's systems - we don't all have a D:\Game dev you know :D

manabreak says ...
Apr 18, 2016 @ 4:18pm

Doesn't work; openal32.dll is missing.

vini60 says ...
Apr 18, 2016 @ 4:20pm

Nice little game. You actually had time to level design so I give you props for that. Music is nice and chilly.

cmayhem says ...
Apr 18, 2016 @ 4:23pm

Nice graphics and music/sound, but a bit short and the puzzles are easy. Also I think you can get stuck in level 2 if you miss the first key. Overall well done!

rossborchers says ...
Apr 18, 2016 @ 4:42pm

Without modification im getting: Unhandled Exception: System.DllNotFoundException: Unable to load DLL 'openal32.dll'

iSasFTW says ...
Apr 18, 2016 @ 4:52pm

I liked it, but i got stuck at one point. But despite that it was cool. I liked the graphics and the audio, and the shapeshifting works well :)

Apr 18, 2016 @ 7:31pm

Only the source is available for download, I cannot build C# sir.

Skipi says ...
Apr 20, 2016 @ 4:18am

This is a nice little game. Some of the collision detection was wonkey, but other than that great job!

nihilaleph says ...
Apr 21, 2016 @ 12:12am

Nice game! Music was really chill and mechanics are fun! Bear FTW!~ Graphics were nice too, though I missed some animation, but there's only so much time... And you had levels enough I think!

Anyways nice entry!

mightymarcus says ...
Apr 23, 2016 @ 9:36am

I played it through. The leveldesign and the game mechanics are great. I really like this game. It has a great retro-feel. I used to play kind of such games on my Amiga 500 in the early 90s. I'd love to play this game too, cause I am a nostalgic. The graphics are quite good.
What's not so good is the small window size and there are no animations. But apart from that its awesome and needs more levels.

Apr 25, 2016 @ 3:02am

I missed a key somewhere and got stuck, unable to go back and get it as there was no post on the original platform for the frog to move back over, and every other path was blocked.

But other than that (an understandable oversight with only 48 hours), the game is very functional, and the puzzles make sense.

The graphics are simple but cute, though could use a little animation (which I bet you just ran out of time for) - though the sliding bear was fairly amusing. The frog moving so slowly was both a little surprising and kind of frustrating, it meant I had to immediately shift back, not necessary with any other transform. Though it also seemed like the frog got caught up on things very easily - as though his collision box was much larger than his sprite, or as though some items had very large collision boxes relative to their sizes and this was only very apparent with the frog.

Music is decent, and I like the overall feel of the game :) I liked the controls UI in the upper left, too.

Thank you for sharing this! :)

LudumAnthony says ...
Apr 25, 2016 @ 7:57pm

Good concept, but the movement controls really ruined the experience. If I wanted to move up and then left, I would have to release up before pressing left (otherwise it would continue going up). Other than that, it was a fun game.

in3orn says ...
Apr 25, 2016 @ 8:01pm

Levels could be more tricky, but all other things are just great. I Really enjoyed the game. Great job!

in3orn says ...
Apr 25, 2016 @ 8:22pm

Ps. You can read my little comment about your game here:

SmilingCat says ...
Apr 26, 2016 @ 3:42pm

The first time I tried to play, I got stuck in the first level after the tutorial - I took the path that led to the water area first, and could not backtrack to get the key that I needed. Second play, completed successfully.

Overall, nice job!

Apr 27, 2016 @ 5:36am

I love these puzzler games. Good use of the theme and chilled background music. The first level does a good job to introduce your abilities. It did not bother me that the window is small or there are no animations, the game is playable and fun. Nice entry! FYI The exe runs under Linux WINE.

ziege says ...
Apr 28, 2016 @ 4:26pm

Good job!
The tutorial like first level is a nice touch.
The ability to change into other for while being in other form (does it make sense?) would be nice.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]