Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Wertle - Jam Entry

‚ÄčThis game legit gave me anxiety as a child - how could it possibly get more stressful?

Try and get all the pieces into their slots - use one hand to grab a piece and distract the board so you can sneak the other one in before the hole changes shape.

Keep your distance, though, the board does not like hands loitering right over the holes!

UPDATE: Fixed the bug where it would shift into an already slotted shape, stopping progression

Supports Gamepad or Mouse/Keyboard (gamepad is slightly easier)

- If you loiter over the board for too long it will close up all its slots and not open them again until you back off
- Picking up pieces gets the board's attention really quickly, but lots of movement also distracts him

Lisa Brown - Game Design/Code
WIll White - Art
Tony Manfredonia - Sound/Music

Downloads and Links




SkullPixel says ...
Apr 19, 2016 @ 12:38am

A little more instruction would be great.

EthanBierlein says ...
Apr 19, 2016 @ 12:52am

It's an interesting idea, but I'm somewhat confused as to what I'm actually supposed to do here.

Wertle says ...
Apr 19, 2016 @ 1:34am

Updated with additional instructions: Try and get all the pieces into their slots - use one hand to grab a piece and distract the board so you can sneak the other one in before the hole changes shape.

Apr 19, 2016 @ 1:56am

This definitely conveys that feeling of intensity that many of us had with the board game. There are so many nice little polish things in this game that make it feel great. The "you don't have to hold..." message is so simple, but immediately makes me feel like the game wants me to succeed. (then immediately crushes you :)) Great work.

Apr 19, 2016 @ 3:03am

It takes some getting used to but once you do it's surprisingly fun and really satisfying when you beat that stupid game. The game does cheat though, I couple of times I've been down to one piece and it wouldn't change to any of my remaining ones whatever I did. Great audio and visuals as well.

Wefiends says ...
Apr 19, 2016 @ 3:05am

Ha wow, once I figured it out it was actually really fun. Actually felt like I was fighting against this creature and trying to trick it. I love that the eyes convey almost everything you need to know, and there are little details that make it really satisfying to succeed.

KhaoTom says ...
Apr 19, 2016 @ 4:53am

It's so cool! That aggro system really worked out :)

APantaloni says ...
Apr 19, 2016 @ 7:53am

Really polished and enjoyable game. One of my favourites so far!

Apr 19, 2016 @ 7:05pm

Pretty great. SOO Stressful though!

Arvydas says ...
Apr 20, 2016 @ 10:54pm

nice idea, maybe this needs some polishing and some clearification on what you are supposed to do, btw nice graphics and outstanding audio and mood!

TheMeorch says ...
Apr 20, 2016 @ 11:33pm

It took a while for me to figure out that I should focus on the board's eyes in order to get a sense of what it's thinking -- once I got the hang of that, it was super fun to try to read and manipulate the AI. The presentation is really charming too!

Fakirgnome says ...
Apr 20, 2016 @ 11:46pm

First of all: the art is really cute and well done.
The game itself is fun and is a great take on the theme. Yet I do find it hard to get to that sweet spot and be faster than the board. A little tweaking and I could see this work great on its own.

Avon says ...
Apr 21, 2016 @ 1:19am

Fun game, very interesting mechanics with the distraction. Great art, music and sfx.

My only critisism is that controlls could be more responsive, the hands accelerate very slowly so they lag behind, this makes the timing very difficult, which makes the overall difficulty a bit harder than it needed to be.

Wertle says ...
Apr 21, 2016 @ 2:28am

Hi Avon! The controls thing was tricky to solve - originally when the mouse movement was one-to-one, it was too precise and no challenge at all, thus pretty boring. I also tried double keyboard controls, which was extremely difficult. Ultimately I picked having the hand follow the mouse position instead of mapped to it because it was the best happy medium we could find in the time frame, though I could probably make it feel better by addressing its sluggish acceleration. Ultimately, I think the easiest way to play is with a game pad, so I may call that out in the description

Avon says ...
Apr 21, 2016 @ 3:14am

I've had a similar challenge with the mouse controls before, what I'd recommend is using a constant acceleration towards the mouse position combined with a deceleration that depends on the velocity(using the square of the velocity usually works well). You can then tweak the numbers until it feels right. Higher acceleration and deceleration makes the movement more responsive, lower more sluggish.

Wertle says ...
Apr 21, 2016 @ 4:47am

I will give that a try! Though that might be enough of a feature change that I'm not sure if I'd be able to update the build. Does tuning controls count as a bug fix?

jordgubben says ...
Apr 21, 2016 @ 5:59pm

Brilliant, this idea is just brilliant (even with touch pad and keyboard)!

Avant-Marde says ...
Apr 21, 2016 @ 6:14pm

This was hilarious!

Didn't read the description before jumping in, so at first I just put in the shapes and then I thought that was it... AND SUDDENLY! And then it became difficult as heck, especially since I decided to start on medium.

Had to roll back to easy after that and finally won after way too much ticking of the clock.

Basically everything was great, so I don't even really need to go into the details. Even telling me I didn't need to hold the mouse button. You thought of everything, didn't you?!

Amazing entry.

McFunkypants says ...
Apr 21, 2016 @ 6:37pm

So incredibly polished! The boss music! Everything really added to the tension. Nice work!

josemwarrior says ...
Apr 21, 2016 @ 9:40pm

I tried to grab the eyes but I could not lol Good humor!

Avon says ...
Apr 21, 2016 @ 11:43pm

"Does tuning controls count as a bug fix?"

The rules are very diffuse about this, what you could do is post a link to a post-jam version, explain what is different, and people could decide themselves which one they wanna judge.

TheMeorch says ...
Apr 22, 2016 @ 1:35am

I forgot to mention this in my previous comment, but I think this game would really lend itself to gamepad controls -- each analog stick moving a hand and triggers to pick up/drop pieces.

Wertle says ...
Apr 22, 2016 @ 3:54am

TheMeorch - it already supports gamepad in the exact way you describe :D

TheMeorch says ...
Apr 22, 2016 @ 4:08am

Let me adjust the tense of my previous comment:

This game DOES really lend itself to gamepad controls -- each analog stick moving a hand and triggers to pick up/drop pieces.


aeveis says ...
Apr 22, 2016 @ 5:59am

so stressful! The game wouldn't detect my xbox controller (windows 8 64bit), I would try pressing a, and then after that didn't work if I clicked with the mouse it would think I was using the controller controls (maybe still detecting somewhat?), so I just used mouse.

I was able to beat the easy version after some effort, really love the pacing and the zooming in at the end (gahh basically). The box is pretty hard to distract!

Apr 22, 2016 @ 10:58pm

It's quite a simple focused game, and that has meant you can really polish what you have - the whole thing seems pretty flawless in its presentation. At first I thought I was impossible but got the hang of it with a controller and enjoyed it. Actually the controller support was great, really tactile way to play

Brightstar says ...
Apr 23, 2016 @ 12:43am

Stick the pieces into the slot, make the right selection but be quick you're racing the clock! WOW! RRAAARRR!! Goes Imperfection!

Wertle says ...
Apr 23, 2016 @ 3:49am

Brightstar - Love it! :D

UltraRat says ...
Apr 23, 2016 @ 4:29am

Fun, all the elements came together really well to set up feels.
Easy mode is still hard for me though.
I haven't wanted two mouses so much since Big Kahuna Reef Party mode.

Apr 23, 2016 @ 11:40am

Such a fun little game to play on a gamepad. Liked the way you would have to distract with one hand while controlling the other to get the shape in place. Nice touch and great use of the theme.

local minimum says ...
Apr 24, 2016 @ 1:56pm

That easy mode was really hard. I did manage to get 2/3 in at least. Fun game, but quite challenging and I didn't really figure out any obvious way to confuse and/or trick the monster to make it easier to drop the pieces. The way I "solved" it was by swiftly moving in from the closest edge.

knason says ...
Apr 24, 2016 @ 8:40pm

Great game, Really challenging but I liked it, nice graphics as well good job!

Nolocality says ...
Apr 30, 2016 @ 5:22pm

Haha awesome job guys, I really got thrown for a loop wen things got 'real'.
Graphics, theme,'s all there in spades. Hard as hell and it stresses you out properly as the clock runs down.
Also there's Tony killing it on audio as he tends to do heh.

Badass entry guys.

General says ...
Apr 30, 2016 @ 5:41pm

This is the greatest game of those which I've seen today :)

medidog says ...
May 1, 2016 @ 5:17am

I like the flexibility of using the second hand as a distraction, or actually play with 2-players (which we did and it was quite fun)! Really nice entry!

Wertle says ...
May 2, 2016 @ 1:12am

Ooo, playing it as a 2-player thing is brilliant!

May 2, 2016 @ 4:15pm

Lovely game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

legavroche says ...
May 5, 2016 @ 5:52am

A bit of a learning curve, only beat the easy level but it was so satisfying by the end of it..

puppetmaster says ...
May 5, 2016 @ 6:51pm

Wow! What a great game!
Really like the surprise change! :-)
Keep up the good work!

luvShape says ...
May 5, 2016 @ 7:15pm

great controls and sound effects! also simple but very clean graphics!
I had a hard time even on easy but once i cleared that it was much easier :D

Omiya Games says ...
May 7, 2016 @ 4:29am

I certainly appreciate the unusual interpretation of the theme. Thought the game had its interesting perks. I was really confused by the distraction mechanic. I couldn't tell which hand the board was focused on, and why. Knowing this would have drastically improved the experience.

NickZangus says ...
May 9, 2016 @ 8:58pm

Wow that's great! Surely one of the most innovative entry I've found so far. The monster-table animation is really nice. Good job!

Marius says ...
May 10, 2016 @ 11:07am

Hi, nice game and congratulations ! We're realizing a video with several winners of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

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