Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Stretch Runner

by Baknik - Compo Entry

Stretch Runner adds a unique shape shifting mechanic to a simple runner. Avoid the obstacles while collecting orbs. Stretching horizontally allows you to gather multiple orbs at once, while stretching vertically helps to avoid obstacles.

A and D to move left and right respectively. W stretches vertically (skinny) and S stretches horizontally (flat).

This is the first time I've submitted a 3D entry, mostly since I have more experience with 2D art. Almost everything on the screen is done with basic geometry and particle effects. The UI is completely done with Unity's built-in UI system.


Downloads and Links




Blobo says ...
Apr 18, 2016 @ 2:10am

Nicely done. The graphics were simple and enjoyable. It's a pretty fun game overall. The further I got, the less points were showing up, this might just be bad luck, but I would try to keep the points appearing evenly throughout the entire game.

eeely says ...
Apr 19, 2016 @ 12:26am


w1n5t0n says ...
Apr 19, 2016 @ 12:40am

The gameplay was really simple and easy to get into.

tayl1r says ...
Apr 19, 2016 @ 12:41am

Nice. I stretched myself to a humble 175 pts.

jcmonkey says ...
Apr 19, 2016 @ 12:42am

Very nice game. with more time this can be an amazing game.

Jordan says ...
Apr 19, 2016 @ 12:48am

Quite fun and addicting! I reached a score of 350. I somehow got into the habit of attempting to go through walls by shrinking, though.

pkenney says ...
Apr 19, 2016 @ 1:19am

Tight controls and a nice look made this fun to play! I got 300, which I know isn't great, but I couldn't help taking those risks and squeezing through the tight spots to grab the orbs.

Nice job with your first leap into 3D, too.

Apr 21, 2016 @ 4:21am

i actually found this game to be fun. well done:)

Arvydas says ...
Apr 22, 2016 @ 5:22pm

Awesome game! I like how you made it to where you couldn't just hold down the stretch keys the whole (I tried to do thinking I was sneaky). The mechanics were smooth and the game play was addicting. I feel there could be better sound and some music and a bit more to the details of the visuals. Overall,, great game to play! Good job :)

Reyn says ...
Apr 25, 2016 @ 8:03pm

Very nice. I initially waited for overhead obstacles, but realized I'm suppose to flatten to take multiple orbs. Well done on your first 3D entry!

Swynfel says ...
Apr 29, 2016 @ 11:12pm

Pretty cool game !

Simple mechanics, easy to understand and get into the game. Correct clean graphics, the obstacles are especially good-looking. The game in itself gets a little repetitive after some time, but that's to be expected (I mean : what ludum dare game doesn't ?). (But you made the game becomes faster and harder the longer you play : it makes the game a lot more interesting, so good job.)

Some comments on the mechanics : I often shift back my ball to it's original size right after passing through a gate, but I still take some damage. I would expect the collisions to be thinner.
Maybe you could have varied the gameplay a little more, like having to get "flat" to pass low gates, because right now if you don't want points you can simply survive using only the thin-form.

The mechanics are global well-done, I'm just trying to pin-point what I feel could be slightly better.

So good job and good luck for your future projects !

mukult says ...
May 6, 2016 @ 7:16pm

Nice game feel! Kinda polished!

But do not get the game of squashing down though... there was no point in the game in which I needed to do that! :)

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