Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shifting Paths

by CtrlAltTea - Jam Entry

Move using WSAD keys.
Reach the bottom-right corner of the 20x20 map.
Don't leave patterned tiles.

This was not to be a game… The theme „Shapeshift” brought back my old (very old...) idea to make a simulation based on (also very old) cellular automaton “Life”. My modification is simple: three types of cells, and a little bit different rules of cell multiplication and cell transformation. When I made the first working prototype of a “3Life” simulation – with simple shapes (triangle, circle and square) – I had noticed that for me it was not enough. So, I added a simple gameplay – the goal is to traverse whole 20x20 “live” board, from top left to bottom right corner. The board is in continuous evolution (one change per second), but the player neighbourhood (in a radius of 3 fields) becomes stable. Use WSAD keys to move a traveler – but watch out his step. Do not fall in deep water (empty blue field) because it's a permadeath game. You may also (accidentally) stay blocked on an “island”. But there is a button “new game” above the board...

This simple game-simulation was written in javascript, using knockout.js MVVM framework (my first time “boxing” with KO).

Downloads and Links




bluszcz says ...
Apr 18, 2016 @ 10:42pm

Simply, but nice. I like minimalist style, and thanks for web version for play :)

Kudanaman says ...
Apr 19, 2016 @ 9:42pm

Good game, simple and clean, but a little to easy.
Web version of the game is GREATLY APPRECIATED, THANK YOU :D

Freank says ...
Apr 21, 2016 @ 5:01pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

ChronoCrab says ...
Apr 24, 2016 @ 4:36am

I really like this one. The graphics were very neat. The gameplay was fun too! My 2C: The circle of static tiles seemed a tad out of place and might be better represented as a square or something (maybe even with shifting the color slightly for the tiles around your character), but this was good fun. Some item drops and other mechanics would have made this something to play long term. Nice!

monetai says ...
Apr 24, 2016 @ 8:36pm

interesting concept. i had some problems with the controls.

tppr2046 says ...
Apr 25, 2016 @ 7:48am

Simple, interesting. I like the shifting maze.
Is there a goal?

csanyk says ...
May 3, 2016 @ 2:47am

Well, OK. Not really much of a game. Just stand around and wait for a passage to open up, then take it. So it's missing a few things that would make it challenging. Once I realized I could step on grey or light blue tiles, it was much easier to advance.

Gamepopper says ...
May 3, 2016 @ 12:23pm

Nice idea. I like the unpredictable nature of the levels changing, yet the game is still beatable.

Alphish says ...
May 3, 2016 @ 1:05pm

It's not particularly innovative gameplay, though I like the idea of using cellular automata to alter the maze (not sure if it would work for a more advanced game, though). However, at some playthrough I've found that the end game point was stuck between walls and it seemed to be fixed that way (as if it reached a stable structure or something), so it seems the game is not always possible to complete. Good call with making area around the player stabilised, though.

Overall, pretty nice idea, though it's hard to tell if it'd lead to something greater.

May 3, 2016 @ 10:11pm

Cool idea to use a cellular automaton to create the paths! The stable region makes the game too easy though, and perhaps a longer generation interval would be better.

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