Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shape shifting puzzle creator

by Pikkufighter - Compo Entry

So I was a little distracted this time so no audio. and a lot of placeholders.
But i got something working that i'm pretty proud over was pretty harsh to make though. and i'm really proud over the map creator
and i'm aware that the movement lags and some forms doesn't work good.

some info:
-Circle normal movements and jumping
-Box can break walls, no jumping, heavy (breaks blocks when falling on them)
-Triangle normal movement, break blocks above, increased jumping, no spin
-Hexagon slower movement and jumping. immune to spikes, kills enemies

the maps you make an save can be played but you need a start point.(the darker image with an S on)
also in the data folder there is a resource folder that holds the Maps file so if something goes wrong delete everything from that file

Downloads and Links




TideS says ...
Apr 18, 2016 @ 10:24am

Wish this had more levels and better graphics! Very addictive gameplay but no content to enjoy it. Anyways, gratz!

Pikkufighter says ...
Apr 19, 2016 @ 11:17am

Yea i'm bad on making my own levels in puzzle games so that's why i made the level creator instead.

hpearson2 says ...
Apr 20, 2016 @ 8:21pm

Programer art is always fine :), the addition of a level maker makes this awesome!

zugende says ...
Apr 20, 2016 @ 8:24pm

Nice starting point. This game for sure has potential!

karln says ...
Apr 21, 2016 @ 4:26pm

It's an impressive achievement in 3 days. Would be more useful if we could place more than one tile after selecting the tile type, by dragging or just clicking multiple grid squares. Unless I've missed something?

themadknights says ...
Apr 27, 2016 @ 11:09am

A map editor is always a nice thing. The square seems a little bugged, maybe it is intentional, but I don't understand why you can't jump with it because you can get stuck. Good work, it can be a nice game.

Paulgami says ...
Apr 28, 2016 @ 11:52am

Pretty sweet that you managed a level editor in the timespan. I like the mechanic, but it would have been nice to have more levels to play through out of the box.

Marc F. says ...
Apr 28, 2016 @ 2:02pm

More actual levels and some polishing, but the level editor is great!

Reis Mahnic says ...
Apr 30, 2016 @ 8:51pm

I think this could be something really cool!
I don't see many level creators out there for Ludum Dare games, so this is a really neat concept!
Would love to see you come back with something like this next Ludum Dare and make an even better version!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]