Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

OGLA

by egos - Compo Entry

Hi everyone

I finish this in the last minute

You play an "OGLA" on a strange planet
The goal is to survive by collect life (purple & green form)
note : green form give more life

Left click for create an OGLA or increase one
right click for shapeshift an ogla in a fastest form

ogla and you lose life over time

Have fun and thanks for playing


Sorry no music or sound
Edit : yes originaly ogla is a bacteria watched throught a microscope

Downloads and Links


Ratings

Coolness73%
#60Innovation3.96
#269Graphics3.47
#321Mood3.12
#409Overall3.28
#559Theme3.23
#579Fun2.96

Comments

Apr 18, 2016 @ 3:30am

Really charming art style, and good strategy!

iendsl says ...
Apr 18, 2016 @ 3:31am

I love the style and the basic mechanic. I felt a little confused about the objective and it took me a minute to understand what I was doing but I like creating the OGLA's and watching them eat up the stuff.

ougrouk says ...
Apr 18, 2016 @ 3:31am

Very very neat and well though game.
You need to eat through all the stuff/planet (though it was bacteria at first and someone having fun beaming lasers at them through a microscope)

rupazero says ...
Apr 18, 2016 @ 3:36am

My poor Oglas cannot catch a break! This is an excellent project, I hope you feel inspired to keep working on this sort of thing. Graphics and mechanics and pacing are working together very nicely here to create a well-tuned biological aesthetic. Very effective.

Aaranos says ...
Apr 18, 2016 @ 4:01am

Interesting concept. Feels more like I'm looking through a microscope and zapping bacteria.

Since you didn't do Audio I'd recommend taking it off the list if possible.

darksshades says ...
Apr 18, 2016 @ 6:56am

Really interesting and fun idea. I don't see the point of the time but I liked just looking at the OGLAs going about.

egos says ...
Apr 18, 2016 @ 5:14pm

Thanks for your comment
for the background i decide to change from a microscope to a planet but i didnt have time to add star ;)
The gameplay is not really clear sorry for that i had a small text of explanation

cgriff says ...
Apr 18, 2016 @ 5:35pm

Lovely art style and general concept. A touch confusing to start - but well done overall.

gq_deltex says ...
Apr 18, 2016 @ 5:42pm

Good idea, art looks really good, game principle is fun. Good work!

goffmog says ...
Apr 18, 2016 @ 5:58pm

Really charming game, relaxing. It's always fun to play with artificial life.

DesignerNap says ...
Apr 18, 2016 @ 6:22pm

took a few goes for me to understand it but I did enjoy it. Lovely visuals too. Nice work.

tayl1r says ...
Apr 18, 2016 @ 11:43pm

I think this has all gone over my head but I appreciate it!

hijomo says ...
Apr 19, 2016 @ 8:30pm

Cool game. the growth and consumption mechanic was interesting.

Apr 19, 2016 @ 11:12pm

Pretty cool stuff. I feel like there might be more depth to it which can't be fully appreciated in the few minutes you spend playing.

joemid says ...
Apr 20, 2016 @ 7:40pm

Love the micro petri-dish look and the concept!

lkr says ...
Apr 21, 2016 @ 12:28am

That was a unique and quite fun game. Love the organic look and graphical effects :)
Nice to see more strategy games here!

TheMeorch says ...
Apr 24, 2016 @ 3:12pm

It's so cool watching (and affecting) the game as it simulates things in a very natural way. And I actually really like how you can interpret it as being a planet OR the lens of a microscope. Great work!

avocadojoe says ...
Apr 25, 2016 @ 2:31pm

i love the art style and the overall concept. nice work!

thedashdude says ...
Apr 26, 2016 @ 12:25am

Felt a bit random at first, but I ended up liking it.

TheMightyTeam says ...
Apr 26, 2016 @ 7:41pm

It is worthy to spend some time playing to learn the basics (Admittedly, I was very bad at it though).

Amazing concept and design.

Foxtacy says ...
Apr 28, 2016 @ 7:33am

I tend to dislike games where you have to click all the time but this one kinda works for me :D

egos says ...
Apr 28, 2016 @ 7:59pm

Thanks all for your comment i tried to make a post mortem version but ... the after LD is hard to control ;)
My best score is 200

dcolgan says ...
Apr 28, 2016 @ 11:27pm

Pretty cool concept, I wasn't fully sure what I was doing, but it was pretty to look at!

HuvaaKoodia says ...
Apr 29, 2016 @ 2:09pm

A cool simulation. The game is not that interesting, but that doesn't really matter now does it!

Great job.

tomlum says ...
Apr 29, 2016 @ 9:26pm

Fascinating mechanic and really hypnotic to play!

rhastapunk says ...
May 2, 2016 @ 8:32am

Strange but I liked! Good and original work!

GodsBoss says ...
May 9, 2016 @ 5:58pm

A very strange game, still quite fun though.

TheCain says ...
May 9, 2016 @ 7:45pm

I got level 7, 156s.
Very tough, and somewhat confusing, but it seems promising.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]