Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity


A lone woman finds herself stuck in-between two dimensions, and only you can help! Guide this person to salvation using environmental cues and your own smarts. Through Oneself is a unique puzzle-platformer where your character itself reveals a new hidden world. Use the visual cues in both the real and hidden to navigate through this treacherous world!
Controls:
* WASD to move
* Space to jump
* Left-Ctrl to crouch and crawl
* Move the mouse to look around
* Use mouse scroll-wheel to zoom in and out
* Esc to pause
Note: a 3-button mouse (mouses with scroll wheels) vastly improves the game, but is not necessary to play.
Confused? Here's a big hint! Your character can only interact with what's visible inside of her silhouette. So use that scroll wheel to zoom in and take a closer look at what the invisible world looks like!
Created in:
* Engine: Unity
* Graphics: a combination of Unity Standard Assets, Unity-chan (Candy Rock version) and Autodesk's free Character Generator.
* Music: GarageBand, something I made a few days ago
* Sound Effects: Unity Standard Assets and BFXR
* Font: Fira-Sans by Mozilla
The team:
* Taro Omiya (yup, only me!)
This game is funded through Patreon. Many thanks to the following:
* Adam R. Vierra
* Joshua Jennings
* XanderHD
* Tommy Pedersen
* Jacob Clark
Made in Tech Valley Game Space!
Edit Logs
#1: Attempted to upload a WebGL build. Doesn't play music on Chrome, and Firefox indicates security errors.
#2: Took down the WebGL build. Need to look into more further, but when I'm not sleep-deprived.
#3: Added hint for people who were confused with the game. I admit, I'm generally hands-off in explaining core concepts of the game.
#4: Re-organizing description a bit, adding WebGL build created by Unity Cloud, and more hosting websites.
#5: Actual changes made to the executables (but nothing gameplay related). Enabling the Quit button to exit from the game. These builds will be marked with a v1.0.1 version number.
Downloads and Links
Ratings
![]() | Coolness | 81% |
#18 | Innovation(Jam) | 4.28 |
#341 | Overall(Jam) | 3.45 |
#490 | Fun(Jam) | 3.19 |
#565 | Mood(Jam) | 3.08 |
#624 | Humor(Jam) | 2.28 |
#807 | Theme(Jam) | 2.97 |
Comments
Great concept!! Love the idea, please continue to make it as a product. I want to buy it!!
@Evergreen Games: Ahaha! Yeah, I was very short on time. If you want the full story, there was a hackathon going on at the same location, and the same time I usually organize the Ludum Dare real-world meeting. So I was pulled right and left with Unity VR questions, and really difficult ones to boot. Anyway, it's amazing I got anything done, really.
Wow, this is really novel! I dig the idea of being stuck on a different plane of existence like this. It's kind of mind-bending to play, and you could do a lot of interesting puzzles with lots of moving parts! I really hope this gets expanded into something larger in scope. Great work!
Interesting idea! It is a bit difficult to see where you're going. Also, the acceleration on the camera movement makes the controls a bit frustrating to use.
Very interesting concept! Nice visual effect for the main character. Cool game.
Wow, what a cool idea! The cutout effect was well done. I could see a very cool full game come out of this idea, no problem.
There were a couple areas where the two "worlds" were the exactly the same and it was hard to judge jumping distances since you couldn't see the character at all. I think some play testing to find those areas and adding more variation of textures could fix that.
Very interesting concept! I have no idea how you achieved that effect but it is what made this game what it is!
Really cool concept! It took me a while to fully figure out what was going on and didn't really know where I was supposed to go, but a lot of potential to be had.. :)
Really nice concept, using the camera as mechanics. Also, nice music. Feels very Anime-Urban.
What I felt was immersion-breaking, though, was that the crowds and the sterile test chamber-like (I'm thinking Portal) environment with all the huge blocks and buttons didn't quite mix, so at the end it seemed like it wasn't important that the protagonist was a human girl or that the crowds were crowds, I would just play the game mechanically.
Still, the puzzles were interesting and fun. Kind of felt like a mix between the block pushing in a Zelda game and the different kind of thinking that Portal requires.
Interesting idea! It's quite impressive that you were able to do all that in those 72 hours, with all those other things going on around you.
Sometimes it was kinda hard to see where I was going, though, hehe.
This is a brilliant little showcase for a very strong concept. I love the idea of it! I believe that with enough time and development this can be a triple A game some day. Fantastic job!
Tons of good things here - cool idea to layer the shaders like that, to unveil things you haven't seen before. The menu and levels of content and tutorial all speak of a person who has done a few game jams before.
I highly recommend continuing on this idea, and finding a few 3d artists along the way to expand on what you have. Could be really cool with a vaporwave color pallete. Thanks for doing the stream on twitch. Cheers!
@Omita Games yeah I've seen your games and stream in the past and I saw the post about the vr thing. Hope you are streaming this year!
Really nice work, it started becoming second nature looking around the level through the keyhole for new features. There were a few places where it wasn't super clear to me what the form was on the other side, but experimentation always yielded the answer.
It would be great to try this out with really disparate, detailed scenes on both sides of the divide. Would it still read, or do you think you need these simple planes and clear colors to disambiguate the view?
Amazing graphical effects. Understanding the environment of what was invisible at times was a little challenging, especially with the people wondering around.
Curious about where to see this going in the future.
Whoa, this is super trippy. Really cool mechanic. Finding switches and crawlspaces was especially interesting; with the platforming i usually found it easier to just feel my way through it. Interested to see how you could expand it further. Great work!
Amazing concept! The platforming physics were a bit awkward but that didn't matter most of the time. Some really sweet ideas here and I could definitely see this turned into a "full" game! Good work.
really neat idea, never seen or could imagine something like this before. Definitely innovative
Really cool idea! Unfortunately I think it crashed when I crouched.
@bytegrove Is that the webGL having the problem? If so, does the PC/Mac/Linux versions work any better?
Woah this concept is trippy. Extremely clever how you achieved that effect. Annoyingly my mouse pointer wouldn't lock to the screen so controlling the camera felt awkward, but I really enjoyed playing the first few levels!
Wow, this is such an original concept! I really like this game. A little confusing, but very interesting!
A really great idea and implementation as well.
I wish my character had a slightly different animation when she was pushing crates, as there's no real indication otherwise.
I think the choice of music and having crowds of people walking around was a good way to set the tone of the game, giving a hint to the player that it's a completely safe puzzle/explore game.
That was a cool idea!!! It would be nice to see this one as a full game! Nice work!!!
Wow! The mechanics is definitely interesting. It seems to me that mood could less joyful and more mysterious in such a game. But maybe it would be a different game then:)
Bit difficult to see the character, but the mechanic was really interesting and fun to work with, and the levels were all on an even enough difficulty to make it fun without being too easy. Oh, and the music was excellent!
Great concept! very out of the ordinary. I really liked the audio it really added to the mood. I hope you keep on working on this. Great job!
Very interesting concept! Hard to wrap your mind around. The music feels very Naruto-esque, shame it doesn't translate to the visuals. That being said, a fantastic concept with pretty good polish in terms of implementation! (Even got a tutorial!) Awesome stuff guys!
Neat idea. Great accomplishment getting this innovative tech done for the Jam.
This game is so beautiful. The gameplay is innovative and fun. And the Mood felt amazing.
Cool idea. The various layers and how they inverted visibility was a bit disorienting but I got through in the end. Nice.
very nifty idea, but also really confusing. guess i would like to see more visual contrast between the two dimensions
It is definitely an innovative idea, but it was not fun with the current game mechanics.
Amazing concept! I think you can get this somewhere and it'll be the best to see on market.
I don't feel like the audio added to it. Interesting mechanic with the way you have to look around.
Very interesting idea, the cutout effect is very special. For some reason I got stuck in midair twice, but entertaining nevertheless :D
This is a really cool idea and was very well executed.
Pretty interesting puzzle platformer. I really liked the silhouette/cut-out effects.
Cool idea!
I would suggest to add some helpers to help player locate himself, and the lighting is a little dark.
Very polished, with a very unique concept.
I didn't see the theme, but that's not a big deal.
You should have added a fullscreen for the emebed game though.
Really clever concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/IgqbHpL7wxo
@TheCain: I didn't add fullscreen due to the code not accommodating for changing screen sizes. Perhaps at some point, I'll add the code in, but it would have to be a post-compo entry.
Awesome game concept, great idea with the camera layering effects. I hope you take this game further!
Very interesting and unique. Cool game! I'm glad you added in a tutorial!
HOLY CRAP! This is really really amazing Taro! Platforming segments felt strangely good (with the combination of 3D and semi-visible character, I was really worried about it :P) and the concept is super interesting! Might be one of my favorite games from you! Good work!!
@01010111 Oh, yeah, I made the character extra-floaty, figuring the platforming was going to be hard for most people. Glad you liked it!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
Really cool idea!! It could have used more time to fully develop but you did remarkably well. The cutout effect is really well done and it's fun to use the camera to "reveal" more of the level.