Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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ShapeShiftBFG

by tppr2046 - Jam Entry

Shoot the poles and you have a kill zone.
Different color will make different shape of the kill zone.

Downloads and Links


Ratings

#479Innovation(Jam)3.13
#480Humor(Jam)2.56
#614Audio(Jam)2.57
#684Theme(Jam)3.14
#768Fun(Jam)2.83
#792Graphics(Jam)2.91
#801Overall(Jam)2.96
#875Mood(Jam)2.61
#1201Coolness48%

Comments

Sixteen says ...
Apr 19, 2016 @ 6:29am

Playing in Windowed mode is tough as it doesn't lock the mouse. Plus I feel a crosshair would help a lot. Otherwise, a really interesting take on the theme. Could be fun with a bit more feedback like death noises.

Husky says ...
Apr 19, 2016 @ 8:06am

This is interesting, although I have some troubles with the flying speed of bullets lol, I also have the issue of mouse locking is not working.

tppr2046 says ...
Apr 19, 2016 @ 8:35am

Thank you for your support! I will try to fix the mouse lock problem soon.

hugheth says ...
Apr 19, 2016 @ 10:27am

Really like the models!

tppr2046 says ...
Apr 19, 2016 @ 4:21pm

fix some bug including the mouse lock issue!
add some sfx!
Please try again~

Flamanis says ...
Apr 20, 2016 @ 7:22am

You said you fixed the mouse locking issue however on my dual screen setup it doesn't lock to the screen so I have to keep track of where my mouse is on the monitor and not click onto my other monitor and cause it to minimize.

tppr2046 says ...
Apr 20, 2016 @ 12:42pm

@Flamanis: Thank you for playing! Try to press "ESC" key to hide the mouse cursor!

Xanjos says ...
Apr 20, 2016 @ 5:42pm

The concept is interesting but it's pretty hard to aim without a crosshair or some other sort of visual guide.

rjhelms says ...
Apr 21, 2016 @ 2:54pm

Interesting idea, but it could use a bit more polish - in particular, a crosshair would be a huge help as others have said. I think moving speed vs. how long the kill zone lasts for could use some balancing as well.

Jeff0029 says ...
Apr 25, 2016 @ 4:58am

I liked the "Menu" selection to progress by shooting. Pretty good :)

iossif says ...
Apr 25, 2016 @ 9:51am

i like the idea but i had huge problems with the controls :(

BubuIIC says ...
Apr 25, 2016 @ 11:13am

Ah! It took me a while to understand exactly how this works. The 'kill zone' is based around you, not the pillars you shoot. And it is moving with you. But after understanding that this is actually quite fun. The slow shoot speed has actually an advantage, here. Shoot the blue pillar then head into a pack of enemies. :-)

What I think is lacking is some kind of score/progress counter. Maybe a fixed time limit and count how many robots the player managed to kill.

Also one more thought. Maybe the shape of the pillar can represent the kill zone shape?

BubuIIC says ...
Apr 25, 2016 @ 11:15am

Oh another thing. You don't have to distribute the .pdb files. They are debugging symbols and just take up space in the build.
And could you provide a Linux/MacOS version? It's easy in Unity and then people without Windows can play your game.

Reyn says ...
Apr 28, 2016 @ 6:46pm

Great idea. Like the other comment says it took a while to realize what was going on. I think it might have made more sense to be a top down game, that way you can see what shape the pillar you shot made.

CtrlAltTea says ...
May 3, 2016 @ 9:10pm

I've also had some problems with mouse locking /on 2 screens setup/. My aiming was horrible, so some sort of crosshair/whatever would definitely help with that...

Apart from that, a really clever idea, nice execution!

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