The Coreby Syldarion - Compo Entry
Unity w/ C#
[IMPORTANT: If you provide any feedback that isn't related to bug, I will definitely still take note of it. I'm going to be building a Post-LD version to post on this page (please don't vote on that one though)]
[ALSO IMPORTANT: Sometimes Chrome won't like handling the memory of this game. If you can't run it because of an error that says something along the lines of "Invalid Typed Array Length", just use the Windows build on the Itch.IO page]
[SO MANY IMPORTANT EDITS: After watching some people play, it seems like not everyone knows you can scroll on the workshop build menu. Yes, there are more than 5 attachments to build in there, so sorry for not making that obvious]
[I see a lot of comments about it being a bit too hard. If you want to progress further, and actually be able to get parts and build stuff, I left key press activation in the game for the powerups; Shift-T for attack, Shift-Y for defense, Shift-U for utility. Hopefully that helps you guys get further, I did make the enemies a bit too good.]
- Initial LD submission
- Fixed bug where enemies and workshops from previous level weren't being cleaned up
- Fixed bug where you could build attachments that didn't actually exist
- Fixed bug where you couldn't go to level 4 because the game thought there weren't any free platforms available
- Reduced the cost of attachments so people can actually get them in a reasonable amount of time
- WebGL fullscreen will capture the escape key instead of my game, so I added X's to the UI so you can close them when playing fullscreen
As Ludum Dare 35 approached, developers were presented with the final 20 themes. One among them spoke to me: Companion. Despite the fact that it was not the theme that was selected, I could not get it out of my head, and so I went against the theme, sacrificing points in the hopes of having more fun developing for the last 48 hours.
And so The Core was born. The vision I had for The Core was an isometric dungeon crawler, in which you would fight against hordes of enemies, collecting parts to improve your robot companion that bestows many benefits upon you. The goal was to protect The Core, the birthplace of all robots.
Given the 48 hours I had, I was not able to really implement the story side of the game, but I plan to in the future. Also, very obviously, these screenshots do not show an isometric game. As another time-saving measure, this initial build is using a procedural platformer generator that I made in the first hour.
The features currently available in the game are as follows:
Attachments are how you modify the composition of your robot companion. Attachments can be equipped from the attachment manager by dragging them from the inventory to an available slot. Attachments can also be unequipped by dragging them off of the slot and back into the player's inventory. The following attachments are available in the game:
Gun, Sword, AOE Damage, Heal, Shield, Thorns, Jump Jet, Booster, Gatherer
The effects of these attachments can be seen from the attachment manager menu in-game.
Workshops can be found in the game on random platforms. When at a workshop, you can press the interact key to open the workshop. In the workshop, you can select an attachment from the left side, and use the Build button to create a new one, if you have the parts needed. You can also select one of your own attachments from the right side, and either disassemble it, granting the player a permanent stat boost, or level it up, granting your robot bonuses while the attachment is equipped. Leveling up an attachment costs the same as creating a new one.
All enemies drop parts. Parts are used to build and level up attachments. Keep your eyes open for the green part drops as your kill your enemies.
If you equip your robot companion with three attachments of the same type, you will activate a temporary powerup based on the class. Once the powerup has finished, the attachments on your robot will be destroyed.
Attack Powerup - Increased fire rate and damge
Defense Powerup - Increased armor
Utility Powerup - Increased speed and jumping power
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.