Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shape Quest

by Levi D. Smith - Compo Entry

Help Mister Square save Shape Land by returning the super spinning power artifacts. Avoid touching all enemies.

Press space to start. Use arrow keys to move.

Enemies:
Magenta Trapezoid - Moves in a straight line and blocks your way.
Yellow Circle - Randomly changes direction.
Green Triangle - Lives in the water and shoots at you.
Orange Pentagon - Randomly changes position and shoots in four directions.

Only runs in 1280x720 resolution! I recommend playing the Windows build, as the animation seems to be much smoother than the HTML5 web build.

For official Ludum Dares, I've used Unity eight times and Stencyl once. I felt that it was time to learn something new. I started out using the Godot engine, but gave up on it after a few hours of having difficulties understanding how the collision system works. I had completed some GameMaker tutorials a few years ago, but this was my first full GameMaker game.

Tools used:
GameMaker - game engine
Inkscape - Vector art
Gimp - scaling graphics
BFXR - sound effects
GarageBand - music composition
Audacity - voice recording and sound modifications

Downloads and Links


Ratings

#296Humor2.70
#381Audio2.89
#655Fun2.85
#657Mood2.61
#714Graphics2.54
#793Overall2.79
#862Innovation2.31
#899Theme2.26
#2061Coolness20%

Comments

qikcik says ...
Apr 17, 2016 @ 8:06pm

Nice :D

dylanwolf says ...
Apr 18, 2016 @ 3:34am

The levels are more challenging than I expected from the description. I like that you really have to learn the enemies patterns to get by them.

recursor says ...
Apr 18, 2016 @ 10:38pm

The first level was no problem. You had me and my kids fooled on the 2nd level, we kept trying to take the "shortcut" only to get smashed every time. It was pretty tough, but we all persevered and managed to save shape land. Yay! :)

Apr 19, 2016 @ 3:59am

Hm... Well, there were shapes, but where was the shift? ;D

Seriously though, the music in this was pretty nice and the sounds were competent enough, but I don't like this "look." Also, the song for a level shouldn't restart when you die; that just makes it annoying.

Anyway, the game was a lot more challenging than I figured it would be, in a good way. That level where four triangles shoot at you all at the same time was actually harder than the level after it, so maybe the order of those could've been switched, but it ended up being a pleasant surprise that I actually had to think about what I was doing and be careful about how to do it sometimes.

So Shape Quest doesn't really try for anything new, and didn't *quite* fit the theme. Just a plain ol' fun game.

LandoSystems says ...
Apr 19, 2016 @ 5:06am

Fun game. The four triangles level was tricky. It felt like the pentagons would sometimes spawn on top of me and kill me :( Would have helped to slide along walls.

Apr 19, 2016 @ 6:32am

I liked this, but level 4 was too hard I think. Also was there any shapeshifting going on?

Insality says ...
Apr 19, 2016 @ 9:24am

this graphics... amazing ;)
Sweety game! good job!

Max Amaden says ...
Apr 19, 2016 @ 10:57am

Very nice. Keep up the good work!

VapeurTeam says ...
Apr 19, 2016 @ 11:45am

Sweet challenging game but I didn't notice the shapeshifting ? Then again I couldn't get through all levels. Keep up the good work !

Apr 19, 2016 @ 1:51pm

The levels were definitely more difficult than first glance, but there was some nice progression in difficulty.

ezombort says ...
Apr 19, 2016 @ 2:12pm

Nice music :)

Zayron says ...
Apr 19, 2016 @ 6:56pm

The last level got me a few times but I saved shape land! Nice job!

pythong says ...
Apr 19, 2016 @ 7:54pm

nice little game. the pentagon shapes zoomes themselves into me though and sniped me :P you could have used a zelda-ish approach with blinking before they "appear"

cudabear says ...
Apr 19, 2016 @ 10:51pm

This game is proof that sometimes all you need is the ability to move in for directions and some collision to make a good game! I liked the different enemy types, it made for some tricky areas to get through. Art is clean and gets the job done nicely. Music was charming! Well done learning a new engine!

zwrawr says ...
Apr 19, 2016 @ 11:22pm

Those Orange Pentagons are nasty , The collision boxes were off , which caused a few annoying deaths (all squares i think). But it was fun

BrianSChung says ...
Apr 19, 2016 @ 11:24pm

I really like the art!

Lady Beardo says ...
Apr 19, 2016 @ 11:33pm

Good job with GameMaker! The circle looks so angry.

dusho says ...
Apr 20, 2016 @ 6:27am

cool
it went quickly from easy walk to really hardcore dodging

Apr 20, 2016 @ 1:21pm

Nice entry! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/V5g1IHvqQQk

jcmonkey says ...
Apr 21, 2016 @ 2:35am

Nice game, i had fun with this one.

EvoGenGames says ...
Apr 21, 2016 @ 8:15am

quite surprisingly challenging

MintArcade says ...
Apr 23, 2016 @ 9:51am

Nice game.

fin_nolimit says ...
Apr 23, 2016 @ 7:58pm

excellent job!! I was not able to jump but I was still able to do good!

ragnta says ...
Apr 24, 2016 @ 11:03am

Nice game! :)

marmpa says ...
Apr 24, 2016 @ 2:00pm

NIce game.EVeryone was to happy except the ball guy.Really liked it.

domrein says ...
Apr 24, 2016 @ 4:10pm

it was osom

Nexus64 says ...
Apr 25, 2016 @ 8:30pm

The music and sound are very nice. Specially the music, it don't feel repetitive.

TheCams says ...
Apr 27, 2016 @ 12:28pm

Simple but fun art style, I died a few times but it was a fun game :) good job

SHLFStudios says ...
Apr 28, 2016 @ 4:42am

This was fun to play, could use some more levels!

terryg says ...
Apr 28, 2016 @ 1:53pm

It a pretty game the graphica are well realized if a bit simple. It feels much like4 pac-man. I play though a few levels and didn't see any shape shifting.

badia_r says ...
Apr 30, 2016 @ 1:13pm

Good game, last levels are quite challenging. Nice music. Too bad the animation is buggy on the HTML5 web build, makes it really hard to finish the last level ^^

broknecho says ...
May 10, 2016 @ 12:56am

Cute graphics. Collision boxes on the static objects were a little sticky and could be a little smaller.

Cute game and nice start here for 48 hours! Nice job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]