Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Wallshift

by Esenti - Compo Entry

Change the shape of the wall to block incoming enemies.

Made in around 2 hours.

Controls:
A/S/D - change wall shape

Downloads and Links


Ratings

#683Theme3.00
#784Mood2.05
#815Fun2.54
#867Innovation2.29
#889Graphics1.70
#896Overall2.50
#1248Coolness47%

Comments

KairosXIII says ...
Apr 28, 2016 @ 4:31am

Good job for 2 hours of work. Nice take on theme.

kabel says ...
May 2, 2016 @ 11:57am

Yeah, I am not sure what this is...

notime4games says ...
May 7, 2016 @ 4:41pm

Made it for 155.30 sec!
The lack of some sort of cooldown or transformation time of your shapes made it very favourable to mash a,s,d indefinitely

arhpositive says ...
May 7, 2016 @ 6:07pm

Ok, at first I was thinking like "Oh, this is easy, heh...". Twenty seconds later I was cursing at the screen. Lasted 76 seconds. Nice job for such a limited amount of time.

Small bug report: Objects go through your walls if your game window is not in focus. (i.e. you're on another tab)

Lythom says ...
May 7, 2016 @ 8:30pm

204.64, pretty hard.

Nice flow, I feel the collision being strange (often swaped before the dot was stopped, a better feedback on it would help).
Thanks for the game !

methylenblub says ...
May 7, 2016 @ 8:56pm

really fun game, I think with music would have been perfect

LeReveur says ...
May 7, 2016 @ 10:19pm

You made this in only 2 hours, that's a good result for so few time !

danieldsj says ...
May 8, 2016 @ 5:32pm

Pretty impressive for 2 hours of work. Good game.

ohmmus says ...
May 8, 2016 @ 11:33pm

Neat take on a concept, even better that it only took 2 hours! nice job!

marvalgames says ...
May 9, 2016 @ 3:34am

Fun. Nice mechanic. Why no time :(

pikmin4000 says ...
May 9, 2016 @ 4:31am

Feels quite random and not well instructed or feedback to the player. But it is a good start and has potential! Just give it that "juice" that game/graphic designers love and it would be a game I play.

yuigoto says ...
May 9, 2016 @ 7:40am

2 hours? Nice! :)

It's simple, but becomes challenging! I wonder what would happen if you had more time to juice it up! :D

Congrats! :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]