Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Size Matters

by Benn - Compo Entry

Size Matters!

Change your shape to navigate through the environment. Part of the challenge is trying to figure out how you can use your shape effectively!

WASD is to move, Arrow keys to change your shape, space to jump!

Downloads and Links




Apr 18, 2016 @ 1:28am

a little hard but really good game

Idkfawin32 says ...
Apr 18, 2016 @ 7:45am

Quite a challenge and fits the theme very well.

Good job

wumpus says ...
Apr 18, 2016 @ 11:10am

I really like your implementation of the theme and whilst it was difficult I did persevere for quite a while so it's doing it's job.

I had to give up on the screen with the red blocks moving from right to left. So hard.

ratking says ...
Apr 19, 2016 @ 1:12am

Awesome - can't say more!

When is Operator Overload on Greenlight?

Wertle says ...
Apr 20, 2016 @ 11:15pm

Super great compo entry! I enjoyed figuring out how to use my shape abilities to platform in different ways. There were a few puzzles that ramped up pretty quickly, where I understood what I had to do but didn't have a safe place to practice the actual twitch skill of pulling it off (sometimes the arrow keys and wasd would conflate in my brain when trying to do a tricky move under time pressure). For example, the first room with moving lava, I understood that I needed to grow tall and then shrink the air, but couldn't practice this effectively. If you keep working on this, I'd suggest focusing on ways a person can train themselves before being stuck in a place where they cannot practice. I think you did a good job of getting a lot of mileage out of a short number of possible inputs, like it wasn't just about shape matching, I had to play around and see how the shifting affected my movement, which was great. Nice work!

EvanEGibbs says ...
Apr 21, 2016 @ 6:46am

It was really hard, but so so good. The controls definitely took some time to getting used to, but it was so worth it. There were so many aha moments! Especially when climbing the walls. I would have had no idea how I would try and teach that to the player, but I felt like I naturally figured it out in the level, and that was a very fun moment. I also liked figuring out how to jump over the lava blocks.

Very very very nice job on this!!! Super clever. :)

Apr 21, 2016 @ 8:06pm

A clear take on the theme, and a well put together game. Well done!

plko says ...
Apr 23, 2016 @ 12:34am

Nice stage design, a little bit challenge but not too hard. Just need patient and practice. Excellent!

Dmitrix says ...
Apr 23, 2016 @ 6:33pm

Nice job, very challenging

JoseArias says ...
Apr 24, 2016 @ 10:22am

Ufff those two last lava levels were so difficult. I would like to see more ice levels :P It is a very very very well done job for compo. Nice done.

argowen says ...
Apr 29, 2016 @ 10:41pm

learning curve is pretty good until think it was the 5th level with all the scrolling blocks. Still really awesome I loved the vertical moving with the the changing width to hold the position. Like a wierd love child of tetris and ninja warrior.

Apr 30, 2016 @ 2:14am

80 is maximum points to get Innovation: 4/10 Fun: 5/10
Theme: 6/10
Graphics: 3/10
Audio: 4/10
Humor: 0/10
Mood: 0/10
Coolness: 4/10
Overall: 26/80
Good Game

Geckoo1337 says ...
May 2, 2016 @ 4:18pm

Great game with a real innovative mechanics. Some levels are really clever and I burnt my brain so as to solve them. Minimalist aesthetic - we focus only on gameplay. Well done ++

geekdrums says ...
May 8, 2016 @ 1:45pm

Aggh! couldn't pass the scrolling blocks stage. it's ridicurously hard, to do RUN + UP KEY + JUMP & DOWN KEY to hurdle the block and do it again... or, am I wrong?

Good job anyway.

May 9, 2016 @ 1:26am

Controlling an object's movement and dimensions simultaneously brilliantly allows for new sets of button combinations, which are exploited requiring the player to rewire their brain and relearn platformers.
I've seen nothing like it before. Remarkable game.

voxel says ...
May 9, 2016 @ 3:01am

Very good. I felt like Jake from Adventure time as I played through. Short and sweet, only the right to left lavablocks slowed me down. I'd play a longer version

Rscar says ...
May 9, 2016 @ 5:13pm

Super fun but also super challenging! I love it. Well done.

Spotline says ...
May 9, 2016 @ 5:19pm

Awesome game ! Very fresh idea, very fun, good realization, good progression... well done :)

lordedwin says ...
Sep 12, 2016 @ 1:31pm

Very good game, I like it ! It was a challenge every stage ! I would like to see soon the next version !!!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]