Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Two Jobs

by Alexandre Szybiak - Compo Entry

This game is a mix between classic Breakout game and Space Invaders. Shapeshift between the breakout pad and the Space Invaders ship.

Destroy every alien and break every brick to move on to the next level.

Move : mouse
Change shape : mouse wheel
Shoot : mouse left button

Downloads and Links




timeshapers says ...
Apr 18, 2016 @ 6:18am

Haha brilliant. Could definitely see this getting a few more features and getting really fun.

luquio says ...
Apr 18, 2016 @ 6:58pm

think the same, if u add a couple more features the game could be better, good work!

Danman9914 says ...
Apr 18, 2016 @ 6:59pm

Great concept. I loved the tradeoffs of the in-between shapes. Smart design, clean presentation, A+.

A333 says ...
Apr 18, 2016 @ 7:09pm

Great game actually. Transition is very well done, mouse wheel control is especially good idea. I like the graphics and music as well. Nice job =)

Little nitpicking just because I loved your game so much: balance wise, ship form feels less worthy. Slower bullets of the pad form has more chance to meet enemies, and the only advantage is the leaner profile. Perhaps in a more feature rich game it would be easier to balance (enemy health, etc). So maybe it's worth to explore this design.

knason says ...
Apr 18, 2016 @ 7:14pm

:-) Great! two of my favourite games combined, I liked the presentation of the instructions in the game aswell, good work!

DifferentName says ...
Apr 18, 2016 @ 7:28pm

I love the idea and execution of this game! I love how the two games you're playing are both really easy on their own, but the challenge comes from having to do both at the same time, and that moment where an enemies attack is headed towards the same place as the ball and you have to shoot the enemy bullet to survive. Perfect game for a game jam!

BloodJohn says ...
Apr 18, 2016 @ 7:35pm

I didn't understand why I die all the time. But when they understood - it was great! Elegant graphics.

SeaDads says ...
Apr 19, 2016 @ 12:01pm

Works really well, controls are perfect and loved the colours

ocarson says ...
Apr 19, 2016 @ 12:38pm

Great concept in general, worked well, I sometimes felt that death was a little unfair, but I enjoyed it a lot regardless.

chocobyte says ...
Apr 19, 2016 @ 12:46pm

I like it, great retro-feel!

bodsey says ...
Apr 19, 2016 @ 1:09pm

Ha, amazing work, perfect idea, solid execution. Excellent compo entry

Raptorij says ...
Apr 20, 2016 @ 12:04pm

Very great game 10\10

pixelpotions says ...
Apr 20, 2016 @ 8:48pm

Coll idea! It took several times of my day and I didn't even noticed!
Really well done!!

nopogo says ...
Apr 20, 2016 @ 8:50pm

nice mashup of 2 clasics. love the artstyle with the vibrant colors and black background. well done

pixelpotions says ...
Apr 20, 2016 @ 8:52pm

Coll idea! It took several times of my day and I didn't even noticed!
Really well done!!

Ryan Kline says ...
Apr 20, 2016 @ 8:54pm

I BEAT IT! Super fun an interesting. Mechanics were solid. I was going to say that I didn't like how you could get stuck between a bullet and the ball, but then I found out you could shoot the bullets and that you had made a mechanic to solve that issue. Well done!

Tatos says ...
Apr 20, 2016 @ 8:59pm

Great game! Very solid concept.

Jukepoks1 says ...
Apr 20, 2016 @ 9:06pm

first plus for quick tutorial on start! I like the music. Good idea and implementation of theme. I don't like using mouse,wheel, mine's isn't one of those that you can just scroll fast, which might be ideal for this game. When I realized, you can stay in between shapes to do both I didn't really bother changing back.(you could add enemies, which need bigger bullets to kill them. Or a boss. or enemies don't die from single small bullet, but from many) Really fitting art style for retro-game inspired game. Overall fantastic! I hope you develop this further towards where there is story, few bosses(aliens, battleships, etc) Also: you only had one- I mean two jobs... :D

ultravioleta says ...
Apr 21, 2016 @ 12:57am

really cool combination!

Freank says ...
Apr 21, 2016 @ 2:11pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 21, 2016 @ 9:43pm

Really fun!

Feng says ...
Apr 22, 2016 @ 4:43pm

Awesome game with complete tutorial and perfectly combined gameplay. The graphic and music are also with great retro feeling.

eduardogacn says ...
Apr 23, 2016 @ 5:26pm

Good Game :D

pjimmy says ...
Apr 23, 2016 @ 5:42pm

Cool, 2 games in 1. Very creative use of the theme, nice retro visuals, smooth gameplay

Goutye says ...
Apr 23, 2016 @ 5:54pm

Definitely a great take on the theme! Funny! I was expecting to do lower damage when I was firing a little bubble, but every bubble has the same damage. I finally end up using only the purple bar, firing the smallest bubble. Bug? Otherwise, excellent theme interpretation and idea, which made the game really good!

LeoM says ...
Apr 23, 2016 @ 5:57pm

Very well executed !
Great use of the theme.

Riftpoint says ...
Apr 23, 2016 @ 6:08pm

Very creative idea! Cool gameplay mechanic, congratulations!

Apr 23, 2016 @ 6:21pm

Really nice and also innovative. A bit difficult though...

Chaserbrown says ...
Apr 23, 2016 @ 6:29pm

Great job!!! This was one of my favorite Ludum Dare games that I've played! The concept was so unique, the graphics were so charming, and the audio, while simplistic, fit perfectly! The game was incredibly fun, and fit the theme perfectly! Amazing job!!!

Idorrac says ...
Apr 23, 2016 @ 6:49pm

Very nice idea! The graphics and music are really pretty, also!

Knowledge says ...
Apr 23, 2016 @ 7:27pm

Cool game but nothing special.

fin_nolimit says ...
Apr 23, 2016 @ 7:31pm

I love game maker games!!! This gets 5 stars for innovation!!! Excellent idea and take on the whole theme!!! Nice work

themadknights says ...
Apr 23, 2016 @ 7:31pm

Awesome entry! It is more, I think it is a game every beginner in gamedev should do after seeing it for understanding the process and take the basics :)

CodeNMore says ...
Apr 23, 2016 @ 8:27pm

This is an amazing fit to the theme, worked quite well!

siryakko says ...
Apr 23, 2016 @ 8:27pm

Hard to master but really cool to play, and looking so good

Jolly Serpent says ...
Apr 23, 2016 @ 9:36pm

Wow, this is amazing. Great take on the theme, great presentation. A clean and polished game!

blob says ...
Apr 24, 2016 @ 7:01am

Genius idea. I love how you balanced things to avoid frustration with the lower ball auto aiming at bricks, that made the whole experience pretty smooth i think. In terms of balancing: found that that the in between shapes are actually best all around as its better to catch the ball than the ship and the very slow pellets actually make it easier to kill invaders because they stay longer on screen.

bytegrove says ...
Apr 24, 2016 @ 9:27am

Hehe, really clever! And really frustrating! xP
Nice work and awesome interpretation of the theme!

Pickens Inc. says ...
Apr 24, 2016 @ 10:49pm

Great concept, very challenging! I like how you pretty much learn the pros and cons to each ship on the go.
Only niggle was that the only time I died was because the ball would approach a laser, and I had no time to get in between and kill the laser.

Apr 25, 2016 @ 6:21am

Clever use of the theme and nice combination of games. Liked how hard it becomes having to focus on two different playing styles and choosing between which shape to play with. Fun entry.

paquinn says ...
Apr 30, 2016 @ 8:19pm

Really innovative while keeping a strong retro theme.

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