Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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OnPoint

by purrpurr - Jam Entry

There's no place for points in a shape world. But this point will show them how a shape is defined. Needless to say, you're on point! All puns aside, this is my first attempt at a puzzle type game. It could have gone better; but I find part of the fun in itself, is figuring out how the mechanics 'could' work.
Controls:
Arrow keys - Movement
Shift - Changing, Confirm
Control - Changing
R - restart level
Escape - Close game

Downloads and Links


Ratings

Coolness75%
#87Fun(Jam)3.79
#88Innovation(Jam)3.82
#146Theme(Jam)3.89
#182Overall(Jam)3.66
#611Mood(Jam)3.00
#726Humor(Jam)2.00
#732Graphics(Jam)3.03

Comments

MissVioletVi says ...
Apr 19, 2016 @ 4:31am

Amazing! I love this game so much. It is a basic idea but it was done very well. Great simplistic art style. I was impressed by the game's ability to save, restart and reload. The only issue I encountered was a small bug, my character got stuck whenever I collided with a corner. Very well done!

nesis says ...
Apr 19, 2016 @ 4:41am

A really nice idea for a puzzle game. I liked the way you lead the player through the mechanics, and upped the ante with each new challenge. The last puzzle was a good jump in complexity for me, and is a good way of showing the player where this mechanic can lead :)

I ran into a small glitch, by the way - I was moving at close to max speed and got stuck on a corner. I couldn't move, so I had to reset. The corner was an L shape, I was coming at it going diagonally up-right. (Don't worry, I didn't vote you down for it!)

Over all, well done! Really good, and doubly so considering that it's your first attempt at a puzzle game.

LudumAnthony says ...
Apr 20, 2016 @ 12:39am

I would really like to finish before I rate, so can someone help me beat this level: http://i.pxl.lt/BPU3Os.png

I tried spamming between the circle and the triangle to "confuse" it as the wonky shape but I guess that's not right :(

purrpurr says ...
Apr 20, 2016 @ 12:46am

@LudumAnthony The 'control's listed above should help you out. Additionally, the level titles usually propose some sort of hint. Thanks for the play!

allstar602 says ...
Apr 20, 2016 @ 1:00am

I really enjoyed the last level. I would love to see more! I think you did really nice job with introducing the gameplay and then giving the player a challenge that utilizes all of them. Nice job!

SmilingCat says ...
Apr 20, 2016 @ 1:11am

When it started having me combine shapes, my mind was blown. Great job, awesome puzzle game.

LudumAnthony says ...
Apr 20, 2016 @ 1:12am

@purrpurr thank you for the response, I made it to the end :)

Good puzzle game, perhaps having less levels with more depth like the last one would have been a better design choice. I enjoyed it :)

xandy says ...
Apr 20, 2016 @ 9:27pm

very cool puzzle design. the controls could be a bit better(maybe remove/lower the acceleration/deceleration time as it is not a platformer) and in the beginning it was a bit hard to get that you can "uncombine" shapes. but the puzzles were cool designed (last level maybe a bit of a bump but good anyway. the minimalist art was cool as well and a good match to the simple shape mechanics

vctr_seleucos says ...
Apr 20, 2016 @ 10:18pm

Nice game! I love these kind of puzzle games, and you did an awesome job here. This game got me thinking so, job done!

UgiWithAKnife says ...
Apr 20, 2016 @ 10:21pm

It's great! It really has the progress of a true puzzle game and I was surprised when couldn't just rush by to the end of the game. Also the graphics are nice and I like the that electro beat. Great job!

guoboism says ...
Apr 21, 2016 @ 2:14am

Changing the shape of self, each state unlocks the corresponding lock, as the core element of puzzle. The level progress is well designed!

TheMeorch says ...
Apr 21, 2016 @ 2:15am

It was very interesting figuring out how everything works, and you found some neat ways to surprise me with the way things evolved. I wish the controls were a little less drifty, but I thoroughly enjoyed playing. Nice job!

Apr 21, 2016 @ 2:18am

Great level design! This is amazing stuff for a jam, very well done.

goodbadokay says ...
Apr 21, 2016 @ 9:18pm

Cool!
Minimalistic yet interesting and challenging!

Hempuli says ...
Apr 21, 2016 @ 9:53pm

Neat idea! The last level really showed what it's capable of and thus it would've been cool to see more levels, but I understand the time limits present.

terryg says ...
Apr 22, 2016 @ 12:40am

It was cute an simple :)

FaeDine says ...
Apr 22, 2016 @ 3:25am

I was expecting something pretty typical when I first started, but was pleasantly surprised once it was time to "take control" and really blew away my expectations! Thank you!

SamH says ...
Apr 22, 2016 @ 11:55am

Good level design! Wishing there were more, but the last level is already pretty challenging. Also, thanks for taking the time to implement a “continue” option in the menu.

Weeping Rupee says ...
Apr 23, 2016 @ 2:24am

Very cool concept. Simple and clean. I would definitely play some more of this if there were a few more puzzles :)

morrilet says ...
Apr 23, 2016 @ 2:30am

This was really really interesting. The mechanics seemed pretty mundane and it looked like the game was set to be a pretty average (but solid) puzzle game. Then you introduced the combos and it blew my mind. That last level was a doozy. Great job!

mahalis says ...
Apr 24, 2016 @ 8:00pm

This is fantastic. Loved the progression of puzzles and the way the level titles hinted at the solution. The last one in particular was superb. Great work.

curtamyth says ...
Apr 27, 2016 @ 1:13am

Really great concept for a puzzle game! This was unique and fun. I played through every level and wanted more which is a sign of great design. Excellent job!

schizoid2k says ...
Apr 27, 2016 @ 1:18am

Love it... very addicting! Love the simplistic graphics.. they really work for this game. Music is great too. Congrats!

adam says ...
May 1, 2016 @ 8:26pm

Great core mechanic, was a bit puzzled at first but actually you introduced it gradually enough that everything made sense. Would have loved to see some more challenging levels. Graphical style was nice although the collisions felt a bit off due to the size of the shapes' bounding boxes.

Alphish says ...
May 1, 2016 @ 8:33pm

Nice puzzle, even if a little short. I've found the sound effects to be a bit too loud, especially compared to the soundtrack. The mechanics were rather interesting, having shapes buffer to swap different shapes around was an interesting twist, but ability to combine and separate the current shapes is what made things really neat. I think that, in general, it's an idea that's worth expanding upon.

Overall, you've made your point.

TheCain says ...
May 4, 2016 @ 1:23am

Wow, what a smart game. That last level was really a doozy!

BluShine says ...
May 7, 2016 @ 2:07am

Made it through to the last level. Interesting mechanic! I would have liked to see it explored a bit further, though. Maybe just one more level but extra difficult. I still enjoyed it a lot though. Also, props for including music and sound effects, the music really helped set the right kind of puzzle-solving mood. Also, it was nice that the download was so small and fast!

OnlySlightly says ...
May 10, 2016 @ 12:22am

Loved it! You did a really good job of introducing mechanics bit by bit so I never felt overwhelmed. Really cool mechanic of combining shapes as well. Great job!

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