Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Card De-Wolf

by AxeTheory - Compo Entry

Card Game

Downloads and Links




mutonizer says ...
Apr 19, 2016 @ 3:48pm

Interesting take on the theme though not it feels like an afterthought more than anything.

Otherwise, simple yet effective card game. Played a couple times and couldn't get better than 3 score sadly, it's pretty rough.

fin_nolimit says ...
Apr 21, 2016 @ 1:57pm

Very cool card game! I like these types of games and I think you did a really good and balanced job! My only suggestion would be to add the directions to the right of the play screen! Great Job!

zzapp says ...
Apr 23, 2016 @ 7:28am

Nice take on the theme, the game is fun, although it wasn't particularly challenging the need to sacrifice every now again provided a interesting mechanic. Nice work.

ekkiiiii says ...
Apr 23, 2016 @ 12:25pm

Compliment for trying to make a card game! The mechanic works well for a short period of time, which is as much as I would ask from a card game made that quickly.

Pixelaborate says ...
Apr 23, 2016 @ 12:25pm

I played a couple times but it got pretty formulaic after I really knew what I was doing. A few more cards would have shaken up the gameplay and made it a bit more interesting I think.

Apr 23, 2016 @ 5:46pm

There is something really cool here but I think it needs a bit more going on :) Nice job!

kestrelgames says ...
Apr 23, 2016 @ 6:35pm

Nice work making a card game in 48 hours, it was fun!

Apr 23, 2016 @ 6:43pm

Definitely a fun game, but the theme doesn't match at all, and needs a bit more too it. My suggestion would be to have the game go on for ever with random cards, and when the village health gets to 0 you are dead.

jhell says ...
Apr 23, 2016 @ 10:23pm

Lacking audio on this! It could've made for a real nice atmosphere! Anyways, cool game, I had fun. Managed to reach 11 :). Could have been good to have the card effect reminded on the card.

Chaoslab says ...
Apr 23, 2016 @ 10:37pm

Interesting and fun. Simple solid core that definitely needs more expansion. Thanks for that.

Rakowu says ...
Apr 23, 2016 @ 11:55pm

I like that game. Quick and easy to understand. Good job

Apr 24, 2016 @ 10:54am

Interesting game, though the low number of card interactions makes "mastering" it much too easy

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]