Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by the31 - Compo Entry


WASD: Move
Mouse: Aim
Click: Interact, shoot
Scroll or R/F: Zoom

These are somewhat rebindable using controls.txt. You can also go to audio.txt to tweak audio volumes.


This uses Monogame, so it should run in Windows, some OS/X, and Linux. (Although there seems to be an issue with high-DPI displays on OS/X that causes mouse input to be wrong, making the game unplayable.)

On OS/X and Linux, you need a recent version of Mono to play the game! In a terminal, "cd" to the directory and run "mono LD35.exe". I haven't had test machines handy, so no guarantee it'll work.

The savegames go in your application data folder, so wherever "Environment.SpecialFolder.ApplicationData" leads. On windows, for example, this could be "C:\Users\31\AppData\Roaming\LD35-Scrapshaper\save.json".

If it crashes (there are a few things that I didn't get a chance to track down) don't worry too much: your amount of scrap is always saved as soon as you pick it up, and you will start from the last hut you visited.


I spent most of my time struggling to implement things in Monogame plus a library I've been working on. There should be a full, playable game here, though.

The sparse sound effects are because there's no sound in space--all you can hear are impacts and engine noise. (Or, at least, that's my excuse!)

Have fun!

Downloads and Links




adamprack says ...
Apr 18, 2016 @ 4:05am

Hey, I enjoyed it! It's one of the more complete games I've played, and it has some neat stuff! I didn't immediately recognize what the huts were, but I'm glad I could use my dead enemies to restore my armor. It's a bit simple, but I enjoyed the combat--the enemies get pretty aggressive when there are squads of them camping out for you. I wish I could shoot a little faster, but it was neat! I liked the sound effects, though the mixing/leveling between them all is a bit off. Really nice work!

namrog84 says ...
Apr 18, 2016 @ 4:53am

Quite neat. I enjoyed it!

IcyLava says ...
Apr 19, 2016 @ 11:21am

Cool! I like how you can bounce your bullets off of walls, you can do some cool trick shots :D
I would've liked some more upgrades, some possible ones: fire rate, shoot more bullets at once, more bounces off walls, more speed, maybe even seeking bullets. The boss could've been a bit harder. Anyway, I liked it, good job :D

ratking says ...
Apr 19, 2016 @ 1:22pm

Works very well, I would like to see it as a more expanded game with more different things to do (upgrades, enemy types). I was victorious!

The crashes are okay for a jam game, really (I only experienced them when dying). My only nitpick would be the lack of screenshake and particles!

Interface says ...
Apr 20, 2016 @ 2:35am

Cool stuff. This looks like a good candidate for a post-compo game. I did notice going back to a previous hut and then going forward again triggers the same enemies again.

Geti says ...
Apr 20, 2016 @ 4:52am

Seems to crash without openAL, sorry :(

Apr 21, 2016 @ 11:21pm

I like the graphics! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

ReactorScram says ...
Apr 23, 2016 @ 2:33am

I am victorious! This was a fun game, I want to make one just like it.

There should be a small hit noise when the player hits an enemy though, or at least when an enemy dies. Otherwise I can't tell if I'm on target or not.

FloatingGhost says ...
Apr 25, 2016 @ 3:18am

I get an error on boot:

Romixal says ...
Apr 27, 2016 @ 6:02pm


TheCain says ...
Apr 28, 2016 @ 8:26pm

It was fun.
My issues are there was no real penalty to dying, and only one upgrade.

jakass says ...
Apr 30, 2016 @ 4:11pm

Nice game!

neilcorre2k6 says ...
May 1, 2016 @ 2:51pm

nice game! :D

Joror says ...
May 1, 2016 @ 7:58pm

Note: Required OpenAL to be installed to work (

Got a cool post-apocalyptic russian vibe somehow :D Nice shooter - some extra effects & enemies would be nice to spruce it up a bit.

the31 says ...
May 2, 2016 @ 12:39am

Thanks for the notes that it needs OpenAL, and thanks for the link! Added it to the description to point people there.

Thanks for the comments, everyone, by the way. Really good to get feedback!

euske says ...
May 9, 2016 @ 7:42am

Feature-wise it was pretty well polished. It worked smoothly on both Windows and Linux (with the basic Mono and OpenAL package installed). The auto-saving function and zoom by mouse wheel was pretty convenient too.

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