Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The cat of two worlds

by Thijs Tak - Compo Entry

Edit (better description due to being half asleep when uploading the game):

The cat of two worlds is a platformer where you need to switch between two worlds. When switching world, everything will change shape. Elements in the level may exist in one world but not in the other and enemies will also have a different shape.

As per usual, I had a day and a half behind me and more individual features than actual gameplay so it is a bit on the rough side.

The game is relatively short and is more like a demo than an actual game, but please try and enjoy. The controls are listed below.

One thing, the Jumping mechanic is a bit different than most games. You can jump higher when standing still or walking than when running and also launch yourself into the air on sloped and jump before you start falling. This way you can reach higher places.

- -- Original description ---

This is a platformer where about everything can change.

Quick guide:
Move with left, right or A and D
Jump with Space
Run with Shift (either one)
Use Down or W to shift world by standing near a statue (Full black/white one, not half color.)
And in end game, use control to attack and W or up to charge mana.

When you die you automatically respawn at the last save statue you visited. These are the half black, half white statues.

I hope you enjoy it. It’s only one level and lasts about 5 – 10 minutes.

Downloads and Links




Seth_senpai says ...
Apr 19, 2016 @ 1:58pm

The platforming felt pretty solid, and I liked the sprites. The final bossfight was a bit glitchy though. The game could also have done with some background music to set the mood of the game. Btw I don't know if the retro sound effects were on purpose but if you give those bleeps and bloops a bit of reverb and delay in audacity you can give your whole game a much more realistic feel.

tomdeal says ...
Apr 19, 2016 @ 1:59pm

I like the idea of the different terrains based on the cat. Also I like the cat animation. What's a bit weird are the controls, especially on slopes the cat floats.

SpareWizard says ...
Apr 19, 2016 @ 2:01pm

I liked the momentum from running up ramps, and the long jump vs high jump trade off.

The plaforming was a bit slow, and I got stuck at the first enemy.

Apr 21, 2016 @ 8:44am

I somehow got out of the area where the enemy (Goloth?) was, and couldn't get back in...

LOSTALLOY says ...
Apr 22, 2016 @ 10:50pm

I like how you animated the cat, especially during run. They feel very "liquid", proper of cats. :D

BubuIIC says ...
Apr 25, 2016 @ 9:45am

Nice game. I really like the idea that the cat has this unearthly power to change the shape of its surrounding. Controls were a little bit weird, though. Biggest problem I had, that I died during the battle with that evil bad thingy and got totally stuck at the save point. I just couldn't get through to the fight seen any more. :-(

But nevertheless: good job!

iossif says ...
Apr 25, 2016 @ 9:46am

as a cat fan i approve of this entry :)

Apr 25, 2016 @ 1:11pm

Yeah, I've got to repeat what the people above have said about getting trapped outside the boss area after losing the fight. That counts as the type of gamebreaking bug the rules allow you to go back and patch, I'd say!

Alphish says ...
Apr 30, 2016 @ 5:57pm

A platformer where you switch between two worlds? Pshhhh, that's so 5 Jams ago!

I tried playing the game thrice, at second attempt getting even a bit far (defeating the first boss as well), but got literally stuck (as in, game-breakingly stuck) in all cases and giving up in the end. The platforming here felt rather sloppy (and not really because of slopes), dialogue was getting cut on the screen of 1024x768 dimension, no matter how much I pressed Ctrl I couldn't get the cat to use fire breath, and in the final battle I lost and was moved to the last checkpoint, blocked out of the game area. In the end, the impression... wasn't particularly favourable. >.<

Perhaps the next time make sure your game has no critical bugs (possibly getting someone else to test it, if possible)? They can really get in the way of the game...

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]