Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Flexible Story Teller

by General - Compo Entry

Change the shape of your magic chain and thus change the story.

Drag the chain's links to fit the holes on the left or on the right part of the screen. You'll see how your action affected the story. After you see the result, click to proceed further.

Downloads and Links




treegemmer says ...
Apr 18, 2016 @ 3:35am

Pretty cool idea. Would love to see the beads snap in place, and more content.

General says ...
Apr 18, 2016 @ 9:07am

Thank you! I thought about snapping, but was afraid that it would be too easy. But I'll think of it. And I'll expand the story for sure (now there are 12 endings).

Apr 19, 2016 @ 11:28pm

Really neat concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

celia14 says ...
Apr 21, 2016 @ 12:13am

This is a really intriguing idea! Personally I would have liked a more cohesive story - instead of jumping to brand new topics - but either way, it was interesting to try to guess what the different objects were, and I enjoyed the puzzle aspect of rearranging the beads.

MintArcade says ...
Apr 23, 2016 @ 9:37am

Very unique approach to the theme. Need more stories in the future updates ;) Great game

BSODDevTeam says ...
Apr 30, 2016 @ 5:50pm

COOL game! I'll expacting it on mobile market.

mooncalf says ...
Apr 30, 2016 @ 6:10pm

Nice take on the theme. I also would have liked a snapping feature.

puppetmaster says ...
Apr 30, 2016 @ 6:12pm

Great implementation of the theme!
Missing sound and music!
Keep up the good work!

CliffracerX says ...
Apr 30, 2016 @ 6:19pm

Certainly something different from previous entries! Slightly fancier graphics may be a good idea, in addition to some sound - feedback is always good.

Wish there were more branches to explore!

11Schotter says ...
Apr 30, 2016 @ 6:35pm

Really fun to play and innovative gameplay

mrnannings says ...
Apr 30, 2016 @ 7:10pm

Nice game. Never played this kind of games before.

Xanjos says ...
Apr 30, 2016 @ 8:52pm

Really needs an option to lock a node once it's in a hole but it's a pretty interesting concept and some of the stories you can generate were quite hilarious.

kabel says ...
Apr 30, 2016 @ 9:49pm

Nice graphics, but a bit too simple, I could see this expanded. With more difficult puzzles, because this was very easy.

DSSiege11 says ...
Apr 30, 2016 @ 10:25pm

Very cool idea :D As said before, snapping would add some extra polish. Great job overall!

Aaranos says ...
Apr 30, 2016 @ 11:37pm

I like the idea but the pieces move around so much you spend most of your time correcting it.

leffe108 says ...
May 1, 2016 @ 5:51pm

Interesting to mix a bit of puzzle with a story based game.

If you make it so that points snap and lock, you could have flexible connection length to some extent until the force is too large, giving more possibilities in the puzzles. But that could become too difficult.

Alphish says ...
May 2, 2016 @ 11:05pm

That was rather original entry. Kind of like visual novel, but simpler in story and a bit wackier when making choice. After lots of branching it becomes a bit tiring, though, especially the fox in Egypt arc. Maybe include a feature that allows just proceeding with the parts of story already discovered, or something? ^^'
(after all, it takes only 8 pieces of story, each branching into 2 choices, to make some shapes being repeated over 100 times across all gameplays...)

Still, the magician hat eaten by a pacman is the best! :3 Quite cool entry overall, but I think it needs some features to make repeated branching easier.

Catmoo says ...
May 9, 2016 @ 9:42pm

I really enjoyed playing this and seeing what stories I could create.

A really solid piece! :)

General says ...
May 10, 2016 @ 5:18pm

Thank you very much! I'm happy to be #68 in innovation, it's very inspiring!

WERT Studio says ...
Sep 18, 2016 @ 9:56am

sweat tge gutbix should be hjsut a bit bigger.

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