Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Mixer - Compo Entry

Plays like a 2d rubix cube

-You can move whole columns and rows at a time
-You have to get a particular pattern
-Difficult. Very difficult.
-6ish levels.

Made with haxe and luxe engine.

By @5Mixer.


Downloads and Links




Steven Miller says ...
Apr 18, 2016 @ 4:34am

I got 121 seconds on my first try, but I messed up a lot on the early levels. Very fun game!

anissen says ...
Apr 19, 2016 @ 6:08pm

Very nice puzzle game! It gets very tricky, very fast. I really like the concept and it's a very nice elegant execution with the layout and shuffling of the boards. Good job!

01010111 says ...
Apr 19, 2016 @ 8:59pm

Hi I'm Will and I'm too dumb for this game :)

First handful of levels were awesome though, good work! I might come back to this later to try and teach myself not to be a scrub

LeReveur says ...
Apr 20, 2016 @ 7:05pm

I like puzzles ! But I'm so slow to solve it (238s, here).
Good job. :)

Jimbly says ...
Apr 22, 2016 @ 6:23am

Great game! It recorded me at 318 second, though it took a while to load (I'm on crappy hotel wireless) so I had left the computer for a while and came back, so, for the sake of my ego, I must assume it was counting time before I actually started playing ;).

plko says ...
Apr 22, 2016 @ 6:39am

158sec, just solve it like rubik's cube:P

UltraRat says ...
Apr 23, 2016 @ 5:33am

Really well done difficulty curve up. The board set up intro sequence looked polished.

BloodJohn says ...
Apr 23, 2016 @ 5:33am

really excellent puzzle. resembles a Rubik's cube

FaeDine says ...
Apr 23, 2016 @ 5:48am

178 seconds. The second puzzle stumped me for way longer than it should have. My poor brain.

ogre says ...
Apr 23, 2016 @ 6:02am

172 seconds. When you solve a puzzle, there should be a brief look at the completed solution rather than just immediately switching to the next puzzle. For mouse controls for this sort of game, surrounding the board with arrow buttons on either end of every row and column works better than dragging. The controls you have would be great on mobile/tablet.

Mixer says ...
Apr 23, 2016 @ 6:05am

Thanks for the feedback everyone!

Ogre, I know exactly what you're talking about :) I'm considering fixing up some things like that and polishing it.

Thanks everyone, keep posting scores :D

mightymarcus says ...
Apr 23, 2016 @ 6:14am

I don't like this kind of games because I am very bad at them (no patience), but if you like this kind of game it's perfect for this kind of game. Wait, let me try again! :)

ultravioleta says ...
Apr 23, 2016 @ 7:03am

I really enjoyed this game, good job!

Chaserbrown says ...
Apr 23, 2016 @ 7:06am

Good job! It was a great concept, and not as difficult as implied!

Larzan says ...
Apr 23, 2016 @ 9:57am

Wow, nice one, pretty difficult, well done with the timer and difficulty. You are right, we did use somewhat similar mechanics :)

Apr 24, 2016 @ 9:40pm

The first level was definitely my difficulty level! I suck at puzzles ;).
Maybe some intermediate levels inbetween level 1 and 2 might be nice?
Some good mechanics though and solid interface for it. Well done!

AtomicPair says ...
Apr 24, 2016 @ 10:10pm

I finished in 2 seconds, but only because I discovered what appears to be an unintentional debug key (or maybe it's a hidden easter egg?). :-)

Mixer says ...
Apr 25, 2016 @ 12:21am

Haha atomic pair, you found it. I meant to get rid of it :P It was so I could actually make screenshots of levels super quickly :D

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