Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Jelly and Chrome

by Yngar - Compo Entry

Race through the desert on a screamin' hot rod with a special power. This speed demon can shrink and stretch at will to always get the best performance.

Use the right stick stretch and shrink the car. Making it thinner reduces drag, but makes it easy to tip over. Thicker increases drag but makes the car way more stable, good for getting out of a spin. Making it longer means there is more engine to go faster! Shorter lets you turn faster but is mostly useless. You can also press the face buttons to make the wheels expand for more traction!
The right trigger controls the gas and the left trigger controls the brake, not that you need it, you can also handbrake with the left bumper.

Unfortunately right now this game is playable single player on windows with an xbox controller or equivalent. Added local multiplayer and leaderboard support post compo, linux and mac builds are coming very soon. Gamejolts servers seem to be having trouble so leaderboard support may not work for a while.

Downloads and Links




nickavv says ...
Apr 18, 2016 @ 3:27am

I love the mechanics of stretching and squishing your vehicle, and messing with the wheels. I would have loved some AIs to race against, of course, so hopefully you manage to work that in after the competition at some point. Good work

tsjost says ...
Apr 19, 2016 @ 8:00am

Waiting for the Linux build!

Yngar says ...
Apr 20, 2016 @ 2:11am

Mac and Linux are coming I promise, I was going to do it tonight but forgot that I didn't have the unity packages installed to I have to re install unity :(

fenwick says ...
Apr 20, 2016 @ 2:24am

I really liked the idea, just wish I had somebody to play against or some kind of objective. It would be cool if you had different obstacles too, like a narrow bridge or a split roadway so you had to change shapes to get through. I really hope you go further with this after the jam!

Allov says ...
Apr 20, 2016 @ 2:29am

any game I can go offroad and explore is a good game in my book :D I just hoped that you would get kick back like Motocross Madness!

2Bit says ...
Apr 20, 2016 @ 6:53am

Love the mechanic. Really cool idea.

djfariel says ...
Apr 22, 2016 @ 2:49am

I just wish I could drive faster, so it were easier to play with the physics lol

blob says ...
Apr 24, 2016 @ 9:20pm

Haha great mechanics. I can see being really interesting if you make some uneven levels where changing wheel size matters. Going back from long car to regular or short often made my car flip in the air like crazy ( which was pretty funny but a bit hard to manage).

masterkrepta says ...
Apr 26, 2016 @ 10:44pm

The controls are a lot of fun to play with... hard to control... but that's a good thing for a game like this.. the graphics really fit the goofy theme as well.

JonathanG says ...
Apr 30, 2016 @ 4:45pm

Nice concept of a shifting car, though I found it incredibly difficult to control.
I think I spun and lost my bearings at some point and didn't know if I was going the right direction, and quit after a couple of minutes.
Maybe with a more clear objective (such as an arrow pointing the way, or AI cars to race against) it would be more exciting.

Lee1121 says ...
May 6, 2016 @ 12:20pm

You've made a fun racing game! :)

I've got a suggestion though, which I personally find important: make thin be to the right and longer up.
My reason being, that my thumb got pretty tired, because I mostly used that. ;)

I also found a bug that might cause problems: when you're drifting and thin and quickly change to think (because you're losing control), the wheel catches the floor and makes the car jump up in the air.

You might also want to introduce in-air control. This is because of the low gravity and waiting to be eventually be back on my wheels is not as interesting as having control of it.

I hope you continue to work on this game, since it's quite fun :D

Brightstar says ...
May 7, 2016 @ 1:00am

Customizing your character while you're playing is a pretty cool game mechanic. This is the beginning of a cool game. With more characters to race and maybe a better sense of speed an already cool game could be even better.

alyphen says ...
May 7, 2016 @ 8:49am

A really cool mechanic, and quite a nice graphical style. The hills rolling past was quite relaxing.
Handling was sometimes a little weird, the car flipping over caused it to roll diagonally a few times, but it's not impossible to get the right way up again.
Things that would really add to this a lot would be music and AIs/online multiplayer. This way you'd have competition and more atmosphere.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]