Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Pain Geometry

by Malvern - Jam Entry

The sketchiest rogue-like shooter in Ludum Dare 35!

Best played in fullscreen.

Controls:

Arrow Keys move

Left Mouse button shoot

Cursor aim

Known issues (being worked on):

The text that's supposed to appear when you pick up items is not visible. All you need to know is that the arrow shaped items boost fire rate and the Xs boost your bullet damage. The wedges that enemies sometimes drop also refill your unlabelled health circle, seen in the upper left.

Item animations aren't playing.

Enemies will sometimes spawn too close to player and spawn kill them.

Player's square is supposed to play an animation of it being sketched in on the loading of a level but currently isn't coded to do so (the animation gets loaded into memory though!)

Things you've been spared from in this build because of lack of time for :

Hilariously awkward, out of tune improvised acapella music sung by yours truly.

An SFX and music volume slider.

Multiple enemy types.

The mechanic that tied into the theme for this year's Ludum Dare (hence why this isn't being put into the running for that category).

The game actually ending, the way it's implemented now is kind of an endless mode.

Made with:

Audacity for recording mouth noises

GIMP for the wiggly text and buttons that actually look pretty sweet

Aseprite for scribbling sprites

Phaser to keep the whole thing running

Cloud9 IDE to develop it

Changelog:

4/19/2016
- Fixed tab crashing issue
- Fixed issue where hallways wouldn't spawn for the exit room, rendering the level unfinishable.
- Moved game hosting over to itch.io

#LDJAM

Downloads and Links


Ratings

#496Graphics(Jam)3.41
#693Fun(Jam)2.94
#751Overall(Jam)3.00
#791Innovation(Jam)2.75
#1754Coolness33%

Comments

MissVioletVi says ...
Apr 19, 2016 @ 4:11am

I loved it! I really loved the art style. I found the controls slightly uncomfortable, as I needed to have my left hand on the right side of the keyboard. I would have prefered WASD movement controls.

Malvern says ...
Apr 19, 2016 @ 5:03am

Customizable controls was a feature I had planned on adding but alas it never happened. I'm glad you enjoyed it though! :)

wg_phancock says ...
Apr 20, 2016 @ 5:56am

Had a difficult time playing it overall. Controls were weird, and the arrow key controls combined with webplayer caused my browser to scroll while playing.

I enjoyed the art style, though. The geometric feel was great.

Malvern says ...
Apr 20, 2016 @ 6:21am

Added full screen button on the entry page as a stopgap fix to the scrolling issue.

Apr 20, 2016 @ 6:34am

The final Result as you say lacks a lot of things. After reading your description i imagine the real final result and seems good to me. Controls are a bit weird but the design its original and well done. Can't stop laughing about the Shoot's sound-effect

Ghust1995 says ...
Apr 20, 2016 @ 6:47am

Good stuff. Pretty incomplete, as you said, but it seems like a good basis for a solid game. As fun as the shooting SFX is, it does get repetitive after a while (especially when you're pumping a ton of shots) and you get to maximum stats quite fast (shooting a ton of pellets and killing enemies with one hit). Try finishing the game up! I'd love to see a more finished version.

BubsyPoochies says ...
Apr 20, 2016 @ 1:34pm

Good idea and very neat presentation, I love the consistency of the art style and sound (especially the scribbling effects), as well as the different level layout every time you begin the game. Found it a little bit tough though, avoiding enemy bullets is quite tricky! Would love to see a more complete version of this!

LoneStranger says ...
Apr 21, 2016 @ 4:44am

Love the art/sfx style. Controls were a little odd, but not too bad. I probably would have liked a view a little higher up for more visibility.

Sabina Lis says ...
Apr 21, 2016 @ 7:01pm

I'd like to have more explained in the game, fun doodle stile and sound,i picked a cone but didn´t know what it did

Malvern says ...
Apr 22, 2016 @ 5:52am

Yeah the game was supposed to have a notification that popped up after an item telling you what it does but it doesn't currently work. There is code telling it to spawn and the assets for the notifications are bundled with the game but for whatever reason it just never appears. Something to put into the post-LD version.

Larzan says ...
Apr 22, 2016 @ 12:40pm

Nice, well done. A bit slow at the start, but interesting when there are multiple enemies.
I like the art style!

DanEEStar says ...
Apr 24, 2016 @ 1:02pm

I kind of liked the graphics with its changing sprites.
The blob sound is pretty good.
I did not see the theme shapeshifting in the game though...

Freank says ...
Apr 24, 2016 @ 2:00pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Malvern says ...
Apr 25, 2016 @ 6:00am

You most certainly have my permission to use this in a video! This is my explicit permission for anyone interested in making a video with this game for YouTube, Twitch, what have you. I only ask that you include a link to my Ludum Dare entry page in the description, please.

CliffracerX says ...
Apr 30, 2016 @ 7:01pm

The audio is hilarious and the graphics style has potential, though the gameplay feels a bit bare-bones right now. Nice work, all the same.

May 1, 2016 @ 9:57am

Love the graphics concept. Might have been even better wit hand-drawn and scanned scribbles, but this works. Too bad you didn't manage to fit in the theme. Sadly, I suck too hard to make it past the first few enemies.

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