Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by raffitz - Compo Entry

Made using python and pygame.

How to play:

WASD moves the player's polygon.

↑↓ changes the player's polygon (↑ increases number of sides, wraps around at the heptagon; ↓ decreases, wraps at the triangle).

←→ changes the player's color (Red,Green,Blue,Yellow,Cyan,Magenta,Azure,Violet,Rose,Orange,Chartreuse,Spring Green)

Space pauses and unpauses the game.

R while game is paused sends you back to title splash.

F11 to fullscreen.

Game mechanics:

If you're the same color and shape than the polygons you're colliding with, you get a health bonus (your radius increases).

If you're just the same shape, you're not damaged.

If you're a different shape and color than the polygons, you're damaged. Too much damage will inevitably lead to Game Over.

Trying to get bonuses gets really hard really quickly, because the polygons tend to swarm, and you can't shapeshift quick enough to absorb them right.

Downloads and Links




Cosmologicon says ...
Apr 19, 2016 @ 4:16am

Yeah it's a pretty hard concept in general, but also it's difficult to distinguish between some of the shapes and color. Green and cyan I had trouble with, as well as hexagon and heptagon. I think it would be more fun limited to just 2 or 3 of each. Or maybe it could ramp up in difficulty over time. Still, creative and simple idea.

HolyBlackCat says ...
Apr 22, 2016 @ 8:42pm

Is it possible to compile it, so players would not need python to play?

raffitz says ...
Apr 22, 2016 @ 8:50pm

I would need a Windows environment in which to compile it, and that is not available to me right now :(

DifferentName says ...
Apr 22, 2016 @ 9:37pm

The windows version doesn't have an exe or anything to play it.

Thepattybeast says ...
Apr 22, 2016 @ 9:45pm

Windows 10

D:\LD_GAMES\35\polyAgonY\LD35-master>python -V
Python 3.4.1

Traceback (most recent call last):
File "", line 3, in <module>
import pygame
ImportError: No module named 'pygame'

bob5602 says ...
Apr 22, 2016 @ 10:15pm

Couldn't play on windows :(

marmpa says ...
Apr 22, 2016 @ 10:18pm

I agree with Cosmologicon on the part that it is difficult as a theme. Really nice try though I really liked the detailed instructions. Keep going :)

Walnoot says ...
Apr 22, 2016 @ 10:36pm

Interesting game mechanic, but it was very hard since there were so many (small) things on the screen at once. Definitely a good concept, just needs some tweaking.

Apr 22, 2016 @ 11:08pm

Can you upload a video of the game? I really don't want to install python lol, but I still want to see it!

gelisam says ...
Apr 23, 2016 @ 12:00am

I have python, but I'm not familiar enough with the python ecosystem to know what to do after "pip install pygame" failed with a stack trace and "cannot import name HTTPSHandler". Please include your dependencies in your zip!

Crowbeak says ...
Apr 23, 2016 @ 12:08am

It's really too bad the player has to know how to use python to play this. This is one of my favorite uses of the theme so far. That said, I agree that the smaller shapes are really hard to distinguish -- some of the colors are too close together and higher numbers of sides are also difficult. Fullscreen doesn't really alleviate the latter issue, either, because the sprites are low resolution and everything just ends up looking like pixels when you're zooming around.

Aaranos says ...
Apr 23, 2016 @ 1:52am

I tried to compile it for you but I don't know what versions you used so it didn't have everything it needed to run.

However, if anyone wants to give it a try then download python 2.7, and pygame 1.9.1 and it will run.

dwemthy says ...
Apr 23, 2016 @ 2:37am

Kept not being able to find pygame even though it's installed (OS/X). Seems like a cool concept.

UltraRat says ...
Apr 23, 2016 @ 4:06am

I was able to run python 3.2, pygame 1.9.2 Windows 10. So it is possible.

Cool ikaruga style concept. It's be nice if there were more of a ramp up and the direction vector was larger ( maybe a bit alphaed out to show it wasn't a part of the game. )

chriiis88 says ...
Apr 23, 2016 @ 8:42am

It's quite a nice spin on the style of games. As others have said, though, it's hard to distinguish the small shapes. For an easier introduction into the concept, it would've also been nice to have maybe only one color and two or three shapes and then to gradually increase the number of different shapes/colors.

Apr 23, 2016 @ 7:42pm

Perhaps some instructions on how to play would be in order?

Apr 26, 2016 @ 10:10pm

Same. Sadly I couldn't play this.

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