Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shifting Stronghold

by alyphen - Jam Entry

Welcome to the shifting stronghold

The environment around you changes as you move through it. Will you be fortunate enough to reach the keystone?

Shifting Stronghold is a dungeoneering, puzzling game where you must navigate a maze in order to find the keystone.

(It is possible to get stuck. If you find yourself in this situation just restart the game)

Shifting Stronghold was developed over 72 hours by:
Jeff - most of the programming
Ross - music, sounds & programming
Scotty - art & programming

2016-04-19 - Added OS X app

Downloads and Links




hellojed says ...
Apr 18, 2016 @ 11:17pm

Hey, Windows download link leads to a 404 page :S

Apr 18, 2016 @ 11:24pm

it doesn't run on mac

rahulparihar says ...
Apr 18, 2016 @ 11:52pm

Looks beautiful ! Reminds me of the old Zelda and Mana games. :)

alyphen says ...
Apr 20, 2016 @ 7:06am

Hi all. Thanks for playing! The Mac build we have up now should work better.

Tselmek says ...
Apr 23, 2016 @ 2:04pm

Really awesome graphics and music but the controls feel pretty clunky. I couldn't figure out what to do or what the controls were, pressing Space made the screen shake but I had no idea what effect it had. Also, while pushing random buttons I found that you must have left some debug shortcuts :P

Mr MadCat says ...
Apr 24, 2016 @ 10:54am

Didn't know that you can also create games with python. ^^ The ground tiles really feel nostalgic, I really like them.
However walking was sometimes a little bit difficult when walking through narrow spaces with the collision detection.

kalth.streil says ...
May 7, 2016 @ 12:17pm

I like the concept, but it feels so incomplete :( No info whatsoever, and the controls feel clunky because the movement doesn't match the scenario. I finished the puzzle and I won, but there's nothing else to do!

Knowledge says ...
May 7, 2016 @ 12:44pm

OK game, but nothing special.

Seregy7 says ...
May 7, 2016 @ 5:03pm

I liked the graphics, but couldn't play properly - I was unable to figure out what to do, aside from shacking camera with 'space' and using noclip to get to the keystone

nlbi21 says ...
May 7, 2016 @ 5:37pm

I like graphics, music i think that the controls can be polished a little more.

abcdef65g says ...
May 8, 2016 @ 1:55am

Graphics are quite nice and the controls are okay, but it would have really helped if there was any information whatsoever about what to do. XD I figured out how to reach the goal and win, but it didn't feel very rewarding because I just kept trying randomly until I got there! And the game could use another stage, since it's a bit short.

Good work, though. Hopefully you'll keep participating in LD and making even better games!

bradur says ...
May 9, 2016 @ 4:48am

It was a good little puzzle and the music was nice. I really liked the mood of the game. Also, I started gamedev with PyGame so it was cool to see a PyGame project here :). Good job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]