Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Another Dimension

by pikmin4000 - Compo Entry

Another Dimension is a puzzle platformer about transforming your state of being in order to move in the direction you want.

The bar on the bottom of the screen measures how many transformations you have done so far. Every level is different ranging from 1 to 100 transformations. There are 10 levels.

Arrow Keys to move/transform
Up Arrow- Become Circle that can bounce and maintain velocity
Down Arrow- Become Triangle that can has an initial bounce but then slows down
Left/Right Arrow- Moves from side to side as the Square

M - Mute Sounds
F11 -> F10 - Fullscreen mode for HTML5 on my website
F - Fullscreen for windows

You are guided by a narrator with an ulterior agenda. He's an experimenter that has tested many other specimens in order to solve his dilemma of being trapped in Another Dimension. He refers to the real world and wishes for a being that is able to break the barrier that is containing him.
Refer to the screenshots for the first and final levels of the game.

I am aware that my game may be too challenging at certain points, so feel free to ask any questions about the answers to any of the puzzles.

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Downloads and Links




jacklehamster says ...
Apr 18, 2016 @ 3:05am

Interesting entry. The fact that the controls are linked to the transformations makes the gameplay a bit confusing and frustrating. Maybe it would be less frustrating if the excess of transformations didn't kill you.

Apr 18, 2016 @ 2:44pm

I like the tune and the "eschatological" mood. but the controls are horrible!

pikmin4000 says ...
Apr 18, 2016 @ 4:13pm


lonewookie says ...
Apr 19, 2016 @ 10:40am

I liked the mechanics. It is hard to get used to and I got stumped after the level with the squares blocking your way. I think if you made the controls clearer and balanced the difficulty a bit this could be a good game.

pikmin4000 says ...
Apr 19, 2016 @ 3:05pm

Ah the phasing level! Yes I agree it is quite a difficult concept. You have to accelerate yourself using the Triangle form(down arrow) to reach a speed that can allow you to phase through the blocks. Good luck!

ginger9 says ...
Apr 19, 2016 @ 3:55pm

I can't pass that glass :(

pikmin4000 says ...
Apr 19, 2016 @ 9:08pm

Try holding up-arrow key and tapping the down-arrow key to bounce off the wall and speed up.

Thank you for your patience.

Cosmologicon says ...
Apr 26, 2016 @ 5:38pm

I managed to beat it after following your advice for phasing. It's not a bad idea for a mechanic, but it very non-intuitive. It seems like a game glitch and if you hadn't specifically said that that's what you're supposed to do, I would have assumed it was "cheating". Maybe if the glass shattered when you went through it instead. Overall not bad. I liked the mood.

tomlum says ...
Apr 29, 2016 @ 1:51pm

Very very very cool. Took me a minute to get used to shapeshifting but once I had it down it felt really intuitive and very satisfying. Limiting the number of transformations was a surprisingly interesting mechanic, and also the puzzles were all (for me) the perfect amount of challenging and interesting. A+

DevelopTech says ...
Apr 30, 2016 @ 9:38am

Interesting mechanic and also good puzzles. However at firt I cannot figured out what does any of the shapes and I had to read it in LD entry.
Also controls are a bit tricky.

Nice work!

badia_r says ...
Apr 30, 2016 @ 12:20pm

Nice game! A few bugs but quite fun to play.

Malvern says ...
Apr 30, 2016 @ 6:31pm

It's an interesting idea but I didn't have fun with it. The controls were too difficult for me.

broknecho says ...
May 9, 2016 @ 3:51pm

Really nice start here. I do agree that the controls kinda work against you but the whole physics behavior difference for each shape was really neat. Could definitely see more shapes with different properties being fun as long as the controls could be nailed down.

Nice work overall!

nhojrekrap says ...
May 9, 2016 @ 5:32pm

After getting to grips with it I really enjoyed the control system and the way you have built levels around it!

spiffl says ...
May 9, 2016 @ 9:34pm

Good game! I got stuck, but I don't actually think it's too hard; I'm just bad at these sort of games. I do think transformations shouldn't be the up and down keys: in general, it's a good idea to relegate "actions" to other buttons (usually z or x), since the transformations don't directly cause movement. Changing to the triangle to make a big bounce, then back to the circle to maintain height is a great feeling though!

Omiya Games says ...
May 9, 2016 @ 10:46pm

Most puzzles were pretty good, but any level requiring phasing through solid blocks seems to demand a lot from the player. Not to mention creating a strange bug into a feature. Wasn't a fan of those puzzles.

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