Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity


Our entry for the 35th Ludum Dare Game Jam! This is our 13th entry in a row.
Go Shape Yourself is a twin stick/WASD and mouse top down shooter focusing on Shape Shifting between shapes of different colours. Whichever colour you are is safe to touch, while the others are lethal. Survive as long as you can and try to get a high score!
*Note*
Mac and Linux builds have not been tested. WebGL build on Itch.io and Embedded here has one or two visual oddities but is fine to rate for those that can't download the Windows version.
Keyboard Controls:
- WASD to Move
- Mouse to Aim and Shoot
- 1/2/3 (4 when unlocked) to Switch Shapes
- Q/E to Cycle Between Shapes
- Escape to Pause
Xbox 360 Controller Controls:
- Left Stick to Move
- RIght Stick to Aim and Shoot
- A/X/B (Y when unlocked) to Switch Shapes
- RB/LB to Cycle Between Shapes
- Start to Pause
Downloads and Links
Ratings
![]() | Coolness | 93% |
#514 | Theme(Jam) | 3.38 |
#629 | Fun(Jam) | 3.00 |
#652 | Overall(Jam) | 3.12 |
#654 | Audio(Jam) | 2.36 |
#661 | Humor(Jam) | 2.18 |
#763 | Innovation(Jam) | 2.79 |
#796 | Graphics(Jam) | 2.90 |
#849 | Mood(Jam) | 2.65 |
Comments
Nice and innovative mechanic, simple and good controls. It was kind of hard to see the projectiles but that may have been part of the challenge. I would maybe make the different shape/colors shoot in a different way or different projectile just to add some variation but still a great game!
I just feel the bullets too slow. It is a good game at all. Good job.
Fun little game, got a bit bored with it after round 4. Maybe having some faster bullets would've made it more fun. Other than that cool little use of theme
Really fun and polished, a little more fast-paced might have been better
the mixture of slow bullets with fast movement make for an interesting gameplay challenge. Nice work!
Fun game, would have liked if it was a bit more fast paced. Great job anyway!
Pretty simple but at the same time fun! Not much to learn to just jump in and play after a few tries. Good job!
I could imagine this being an amazing online game. :P
(psst make it happen. :D)
Good use of shapeshifter mechanics to make a bullet-hell game! The bullets are slow enough to build up and trap the player, at the same time giving them time to switch to the appropriate shape. Good job!
Overall nice, but not something I would play for a while. Additionally, enemy projectiles are a little hard to see. Good job though!
Nice game. Pretty hard to play. It takes some time to get used to the controls, but it's a fun game anyway. Good use of theme.
Bullets everywhere! I like that you were able to make an instructions-mode in the short timeframe of a game jam.
I like the idea! it's pretty interesting when so many bullets flying on entire one screen, my strategy of attacking or dodging is changing all the time, quite exciting.
Good job :D
Nice :) Could have used some background music but it was nice and simple.
It's strange, there is a slow feeling but the game is hard.
Maybe less bullets but faster bullets would be better?
Anyway, good job.
Really interesting game.
Probably with some polishing effects would be really cool, especially multiplayer.
You should have displayed the shape options somewhere, at least for beginners.
Note: for Unity WebGL u need to set the viewport on build less than LudumDare limits (like 800x500 for example)
Cheers
-Morco (Banana Hammers team)
I like the old school vibes it givs, but with new cool mechanics. The controls are good and the enemies are challenging, thumbs up!
Ha this is very simple but quite fun!
Its hard how you can kill yourself by hitting your own bullets after shifting.
The audio is not high-tech but it fits the art style.
Good job!
at some point it gets hard but has great gameplay, liked it a lot! :D
My main issue with this game was that it was really hard to see the bullets flying from the enemies. I know it was supposed to help with who was safe to touch, but thats what shapes and color are for! Not a bad game, just needs some polish, keep up the good work!
We had so much fun playing this, we dedicated a song to you: https://streamable.com/lfma
The bullets are a bit slow, but otherwise this is a pretty cool game! It looks good and the Xbox controller support is a nice addition. I'm sad there isn't any music, but the awesome menu graphics make up a lot of it :)
Nice game, pretty challenging for me. I liked the visual part and the sound effects.
Nice! Love how your explosion blows away all enemies and bullets. But having to shapeshift with the number keys is awkward, because I can't use WASD at the same time. How about mapping the mouse wheel as well? Apart from that, the controls are pretty tight. Audio is a bit minimalist, but works fine and doesn't get annoying.
fun and simple but it was difficult because everything moved too slow
Good job on the game, it was fun for me, but could not see the enemy's well with the current backgroundof the game.
Seems like there's is a simple technique to win, just stay in circle mode and destroy squares and triangles, and since the circles aren't able to destroy the circles, the game go on for quite some time.
Challenging game with a nice shape changing mechanic. Hard to see the enemy bullets at times but still fun to play.
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
clever n' simple. it good