Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Shinobi Trial

by Foxtacy - Compo Entry

The Shinobi Trial a little runner i made for LD35

You are a shinobi in trainning, and you must master the 3 forms Blade, Leaf, and Rock, to get through the trials.

Watch out for ONIs.

Please rate and provide helpful feedback! I want to keep working on this in the future and i will take notes on every feedback!

Thank you very much!

PS Linux and Mac users, i'm sorry i couldn't work on that target platforms, but, in order to play, download the source code and compile it on your target (please! seriously!)

All the best, have fun! :)

Downloads and Links


Ratings

Coolness80%
#361Humor2.50
#369Theme3.51
#541Mood2.82
#606Overall3.05
#724Fun2.74
#820Innovation2.45

Comments

Itay2805 says ...
Apr 19, 2016 @ 1:14am

Nice and fun game, Really likes the music xD

Foxtacy says ...
Apr 19, 2016 @ 1:15am

Thank you so much! How much does the bad graphics bother you? :x

Bobsleigh says ...
Apr 19, 2016 @ 1:28am

The game is quite nice! I like the music and sound effects, they are very fitting. I found ONIs hard to dodge, especially those you needed to jump over. They look like you can slip under them just barely but then you die trying.

Foxtacy says ...
Apr 19, 2016 @ 1:29am

^ AHÁ! there are ones that you need to go below, and other above :D

Foxtacy says ...
Apr 19, 2016 @ 1:51am

AH CRAP. Found a bug on score screen :'(

gurkenlabs says ...
Apr 19, 2016 @ 1:53am

The audio of this one was really catchy ;)

ruthiepee says ...
Apr 19, 2016 @ 1:54am

I dodged 4 oni and destroyed 6 blocks! Fun little game, I really enjoyed the music and the nice parallax scrolling. My only problem was I kept forgetting which color destroyed which color.

namrog84 says ...
Apr 19, 2016 @ 1:57am

vbn was difficult on split keyboard :( it splits between b and n and is far apart.

took me way to long to figure out how to play and realize there was even a how to play section. neat game! i love the ninja!

Apr 19, 2016 @ 2:00am

Dodged 10 Oni and Destroyed 20 blocks once I got the hang of the basics. Not a bad start, needs a good helping of juice to help with the feel. (Camera shakes, more vfx). Wish I could see the score during the gameplay screen. No crashes or weirdness on my end, good work!

Foxtacy says ...
Apr 19, 2016 @ 2:01am

@ruthiepee hahahahaha, yeah i had the same problem, my logic for setting up the buttons was like:

V = Violence = Blade
B = Boulder = Rock
N = Neither = Leaf

(no, i'm kidding, i just made those up :D)

Foxtacy says ...
Apr 19, 2016 @ 2:02am

@Brian Mayberry VERY GOOD advice! i will take those into consideration and i will do it after the judging period is done i guess i have no choice but to wait :(

Foxtacy says ...
Apr 19, 2016 @ 2:03am

@namrog84 the idea was to use 2 hands to play it. W to handle the jumping, and VBN for everything else :)

Foxtacy says ...
Apr 19, 2016 @ 2:04am

Fixed the score screen bug :D

pixelgriffin says ...
Apr 19, 2016 @ 2:41am

I had a seriously hard time with the controls, but I really love the music haha. Me and my girlfriend both love the "yooo" sound too haha.

Jungle says ...
Apr 19, 2016 @ 3:18am

Nice game. Reminds JANKENPO concept. Fits theme well. Great work.

Apr 19, 2016 @ 3:22am

This was great! It became too easy once I got the controls down. Maybe it should speed up every once in awhile?

Dodged 21 Oni and destroyed 25 blocks :)

Apr 19, 2016 @ 6:37am

O got a little addicted on it! But i think it should be easier to dodge some enemies. But for 3 days is a nice game! Keep work on it!

Reyn says ...
Apr 19, 2016 @ 7:36pm

The music, sfx and art brought across the feeling of anime ninja, well done. Took a while to get use to what beats what, I think if the sprites were more specific it would have been easier to get into, eg. If the silver that beats green was an axe and the green looked more like a tree or something.

Foxtacy says ...
Apr 20, 2016 @ 1:52am

@16BitsOfAwesome but it does, but the progression is a bit slow :D

Cosmologicon says ...
Apr 21, 2016 @ 2:12am

Hey sorry I'm on Linux and this shows up on my queue because you said the word "Linux". I'm just commenting to clear it off. Good luck! :)

Foxtacy says ...
Apr 21, 2016 @ 2:21am

Ahhhh, sorry about that... can you please test something for me? try to download the source and compile a linux version, and if you can, link me the build on a dropbox or something? So linux users can enjoy too :D ?

Weeping Rupee says ...
Apr 21, 2016 @ 2:25am

cool game! I wish it were a little more difficult. The blocks came from so far away and so slowly that I had ages to get ready to change form.

Apr 21, 2016 @ 2:27am

Very nice, i really like the animations and the sound.
with more variation on the gameplay this could be a realy great game.

Foxtacy says ...
Apr 21, 2016 @ 2:31am

magicagrilsdoinggamesforsenpai XD First of all i love your username

Thanks guys! thank you very much :D

Asturk says ...
Apr 21, 2016 @ 2:35am

Great job, the game is really fun and has a very good mechanic. I only suggest that you left a hint on the interface during the game, remembering the player which abilities counter which color of walls. Also, try to create some news obstacles during the gameplay to create some dificult during game progression! But anyway, thats really a nice game, i really enjoyed the music!

egos says ...
Apr 21, 2016 @ 8:57am

love graphics and sound
Not a big fan of install procedure ;)

vini60 says ...
Apr 21, 2016 @ 7:59pm

Nice game. Catchy music :).

Foxtacy says ...
Apr 21, 2016 @ 11:15pm

@Astruk Great idea! how didn't i think of that XD

You're a genious! :D

Foxtacy says ...
Apr 21, 2016 @ 11:15pm

Thanks everyone for all the feedback so far :D

Apr 22, 2016 @ 2:57am

I dodged 10 Oni and Destroyed 13 Blocks! Took me a few tries to learn which form to use on each trial, and to judge the height of the Oni, but one I got the hang of it, I really enjoyed it.

Good graphics music, and animations too. Everything fit together really nicely :)

A running timer in-game to see how long you've lasted so far, would be really cool. Although then I might never be able to stop playing :P

biscuitdough says ...
Apr 24, 2016 @ 8:11pm

Music was nice, takes a little while to get challenging

knason says ...
Apr 25, 2016 @ 6:23pm

It was hard to know how what controls to use, some guidelines would have been helpful, I liked the graphics, too bad I could not vote on that. :-)

Foxtacy says ...
Apr 25, 2016 @ 6:25pm

@Knason, well there was a how to play screen somewhere there i even showed it on the screenshots XD, but that's ok, i seriously need to teach the player how to play better. How to play screens are easily ignored T_T

aidanmarkham says ...
Apr 25, 2016 @ 6:33pm

I liked this! I feel like it needs some way to make which form breaks through what more apparent. It took me 4 or 5 tries before I started to get a hang of it. The graphics are also pretty rough, and could use improvement. Try paying attention to your color pallet, and making sure all of your different assets fit the same style.

ziege says ...
Apr 25, 2016 @ 6:43pm

Fun game.
Took me a while to realize I have to hold the key to stay shape shifted. Some (better) difficulty progression would help a lot. Other than that, it's solid base worth some further work.

Foxtacy says ...
Apr 25, 2016 @ 7:01pm

I guess my difficulty progression is a bit slow then right? :) very well thanks for all the feedback everyone.

Would it help if i did "what breaks what" the same colors?

jk5000 says ...
Apr 25, 2016 @ 9:43pm

Hallo Foxtacy

Here are some random thoughts on your game. Hope it can help your on your future development of the game.

Good:
- The music and sound are super fantastic. And not only is music fantastic, it also fits the game very well.

- The graphics and animations are good, but not super great.

Bad:

- I was not able to see that the 3 shapes are a Blade, a Leaf, and a Rock, if you had not told me. And I need a reason why the various symbols breaks through the various walls.

- It is sometimes hard to know if I is suppose to jump over, or just run underneath the monster.


Ideas:
- Give the game a story. The story can give player a reason to play the game, and explanation why the ninja needs to run?

- Consider to make some pictures for the animation, which makes the transition from ninja to symbol more fluid. I believe one ore two pictures is enough.

- As the game is is now, at least 50% of the screen is blue sky. I would prefer that the button area with ninja, instead takes up 60-70% of the screen, and you remove the blue sky part, but still keep the top part with the clouds.

- Make many more houses and trees, to make the background more interesting to look at.

- You have made some really great music, so why not try to incorporate it into the gameplay. E.g. the ninja has to punch the walls on a specific drum bit.

AnaGF says ...
Apr 26, 2016 @ 12:09am

Cool runner and interesting theme. Nice one.

Foxtacy says ...
Apr 28, 2016 @ 7:57am

Whoa jk5000 Thanks for taking your time to give this amazing feedback!


- I was not able to see that the 3 shapes are a Blade, a Leaf, and a Rock, if you had not told me. And I need a reason why the various symbols breaks through the various walls.

I thought about a Rock Paper Scissor logic. That didn't work quite well, i guess matching colors logic would have done it better...


- Consider to make some pictures for the animation, which makes the transition from ninja to symbol more fluid. I believe one ore two pictures is enough.

Well that was the initial plan, i just had to cut those out to get the core mechanics working ^_^.

- As the game is is now, at least 50% of the screen is blue sky. I would prefer that the button area with ninja, instead takes up 60-70% of the screen, and you remove the blue sky part, but still keep the top part with the clouds.

You're absolutely right about this, maybe i'll make the sprites bigger on the next version ^^

- Make many more houses and trees, to make the background more interesting to look at.

AS you see, art is my weakness

- You have made some really great music, so why not try to incorporate it into the gameplay. E.g. the ninja has to punch the walls on a specific drum bit.

Thanks, i guess music is my strenght, along with programming.

Hey, keep in touch, i'd love to have your engagement on the next versions ^_^

MayankUnreal says ...
Apr 30, 2016 @ 11:22am

Nice game with rock leaf and blade.The music really suits the game,cool concept.

yuigoto says ...
May 6, 2016 @ 6:13am

Nice take on the infinite runner genre!

The overall style of the game is really nice, in both audio and graphics (though you're not being judged in both). I really liked the ninja's animation! :)

There's challenge but I feel that you should give the player that feeling of "progression" in-game, as the game starts to get a bit repetitive after some time.

I don't know how good is everything I'm telling ya, but I hope you DO keep working on the game! As it does have potential.

The game really felt like "Rock, Paper, Scissors" meets "Canabalt" :P

P.s.: Bom trampo! Ficou bem bacana, continue! ;)

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