Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Babygirl Caty & the shapeshifting kittens

by AlejoAC - Compo Entry

Protect the babygirl with the shapeshifting kittens in this tactical runner wannabe.
Caty only walks forward and she gets very upset if she hits anything.

Kitten controls:
- Arrow keys
- Space for special action
- Z and X to cycle through kittens
- R quick restart

(Special actions are not finished on all kittens)
Kittens left behind will be gone.

Downloads and Links


Ratings

#53Humor3.64
#380Mood3.04
#395Graphics3.20
#431Innovation3.16
#614Audio1.92
#704Theme2.96
#757Overall2.84
#773Fun2.64
#1579Coolness39%

Comments

jacklehamster says ...
Apr 18, 2016 @ 2:58am

Aside from the annoying cat sound, this is quite funny!

Lancelot Gao says ...
Apr 18, 2016 @ 9:36am

Love the art, love the fun, So cuteļ¼

Pusty says ...
Apr 18, 2016 @ 10:14pm

Cute game! :D
These sounds tho'..

Idkfawin32 says ...
Apr 18, 2016 @ 10:16pm

Hahah this is great

cornand34 says ...
Apr 18, 2016 @ 10:17pm

i wish i wasn't forced to lose a cat, aside of that the game is decent.

2kah says ...
Apr 18, 2016 @ 10:45pm

I get an error when I click on certain kittens: http://pastebin.com/7cKSdUY0
Other than that I like it! Trying to keep control of an army of kittens while not upsetting a baby is not a sentence I ever thought I'd write

TiRSO! says ...
Apr 19, 2016 @ 8:21pm

So far the most annoying sound, congrats!! :P

Jokes aside, I like the art, it's nice, simple and readable :)

On the gameplay, I think the idea had more potential but it has turned out a bit too hard too play and not so fun for that reason.

Still great achievemnt for a compo game, congrats again!

PanicTheFirst says ...
Apr 20, 2016 @ 12:04am

Meow meow meow ouhhh
Had some fun :D

teamross says ...
Apr 20, 2016 @ 12:07am

It's really funny! I like the way you need to take care of every character until the end. Challenging!
Good job!

t4u says ...
Apr 20, 2016 @ 12:25am

While idea is good but cats need redesign. There is too many kittens and it's difficult to understnad how to use them effectively. In what situation each cat is useful. I suspect it's not always possible to prevent baby from hitting obstacle.

Graphic was nice.

Audio was meh. Better than nothing but not very much.

orion_black says ...
Apr 20, 2016 @ 2:18pm

I like the idea of scorting the baby. I found the kitten controls quite cumbersome, resulting in me spending most of my mental energy battling them. Congrats on the soon to be born baby "C".

AlejoAC says ...
Apr 20, 2016 @ 11:24pm

Thanks everybody for playing and commenting.
About the sound, I agree it sound too many times, also because there are too many kittens at once, which was not the plan at first.
Anyway, if you want to really know the truth about the sounds, here you have: https://twitter.com/alejocamaleon/status/721445675976810496

I'll make a post-mortem to share the experience (follow @alejocamaleon if you're interested). Spoiler: I like using jams and similar opportunities to explore mechanics instead of getting polished experiences. Also, I may finish this in an after compo version so I can actually try how the original gameplay idea feels. A lot of your suggestions and complains are mostly considered in the original vision, but hey, that's what jams are about. Critique is well received.

@2kah thanks for the bug report. That happens because not all kittens have actions defined. I may fix this, as I found out it's actually allowed by the rules. Also adapting the controls for touch (actually it's already half way there) to make an android port (also allowed in the rules, wohoo!)

@orion_black Thanks! The soon-to-be-mother was also quite happy "C" is already starring in a game.

BubsyPoochies says ...
Apr 21, 2016 @ 12:31pm

Nice idea though it's a bit tough! ^^

sararyCow says ...
Apr 22, 2016 @ 2:43am

I got an error on the web version each time I click on cat. Cute graphics and funny sound effects though.

vctr_seleucos says ...
Apr 22, 2016 @ 9:58am

Pretty cute game, a little hard and the cats sounds are a little bit annoying. Howewer, great entry!

SantiHisteria says ...
Apr 22, 2016 @ 2:25pm

I like the art and the mechanic is so original. Good work!

Multiplexor says ...
Apr 23, 2016 @ 5:29am

Nice entry! The mechanic is quite original and the cats look hilarious! The controls are a bit difficult to use and sometimes the cats are a bit buggy! Some background music would've been a great addition :)

Keep up the good work!

macronoid says ...
Apr 28, 2016 @ 10:03pm

The graphics are really cute but unfortunately, the gameplay and difficulty are inconsistent due to procedural level generation.

It could be really cool if you rethink the mechanics again and try to find a fairer generation algorithm.

Good job!

Rock Eaters says ...
May 3, 2016 @ 10:58pm

hardcore noisy cat and baby have to cut the sound, but was fun.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]