Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by bytegrove - Jam Entry

Creature creator!
RMouse + Drag = Rotate cam
MMouse + Click on bone = Create child bone (of same type)
Hold space + Create bone = Force create limb
Backspace click on bone = Remove bone
Put limb bone end on floor to create foot

Press the green button to animate the creature (must have created feet for it to walk)

Downloads and Links




CalmKai says ...
Apr 19, 2016 @ 2:27am

Good game!

Apr 19, 2016 @ 7:43pm

Amazing that you manage this within the time!

Falak says ...
Apr 19, 2016 @ 7:52pm

It's like SPORE from EA.

Sean says ...
Apr 19, 2016 @ 8:03pm

I couldn't get it to make a limb for some reason, but it was still pretty cool!

Tacohej says ...
Apr 19, 2016 @ 8:08pm

Even though it is not really a game, great entry! Blown away that you managed to make this during the jam. Technically this is very impressive. I feel like one of the most impressive parts is the generation of the animations. Some feedback would be to make the controls a little more intuitive.

cabezotta says ...
Apr 19, 2016 @ 8:17pm

This is very interesting! Is amazing that you achieved this in just a weekend! probably you should continue working with this and make a god simulator game or something like that.. i think it has a lot of potential!

Ken Ichi says ...
Apr 19, 2016 @ 8:19pm


tgrehawi says ...
Apr 19, 2016 @ 8:27pm

I love the technical side of this; procedural mesh generation and (simple) procedural animation is a lot to do in 48 hours. Well done!

albinobat says ...
Apr 19, 2016 @ 11:56pm

definitely gets a 5/5 for innovation from me!

Pestel Crew says ...
Apr 20, 2016 @ 8:38am

Procedural mesh generation is hard for just a weekend. Always wanted to make it by myself!

QuexD says ...
Apr 21, 2016 @ 12:43am

Wow amazing you could get so much done in 72 hours!

mkghoster says ...
Apr 22, 2016 @ 7:03am

Wow! From a technical standpoint this is amazing!

ploerre says ...
Apr 22, 2016 @ 7:29pm

that is really creepy. i like that. it could have some challenges like those physic constructor games. where the creature has to take a parcour or something, so you have to design different creatures for different tasks.
i really like the idea, anyway theres a lot of work to do a stunning gameplay.

samlo says ...
Apr 23, 2016 @ 12:17pm

I just made some pretty demented creatures. Haha, that was a ton of fun. The dynamic mesh and animation stuff is really cool!

Qaterknan says ...
Apr 23, 2016 @ 12:24pm

Wow! This is done in only 72 hours?! Good job! It was fun to play with and I had fun trying to break it but even the most ridiculous designs were able to walk and look more or less natural. I am amazed!

jk5000 says ...
Apr 23, 2016 @ 12:38pm

Great humor.

tayl1r says ...
Apr 23, 2016 @ 1:21pm
told you i was freaky

Very nice work. Impressive for a weekend for sure.

bytegrove says ...
Apr 23, 2016 @ 2:18pm

That's awesome! ^^

VapeurTeam says ...
Apr 24, 2016 @ 10:37am

Great concept and impressive work! I had fun playing around even though i was quite weirded out by the creatures i managed to come up with.

mar3k says ...
Apr 24, 2016 @ 10:59am

Nice game, reminds me of Spore. If only there was like a goal or something, that would make it lot more fun and made me play it longer. Good job!

erb says ...
Apr 24, 2016 @ 7:57pm

That's a lot of work in 72h! Very well done, impressive.

SantiHisteria says ...
Apr 25, 2016 @ 12:07pm

Very nice graphics! Interesting idea... Great work!

Arvydas says ...
Apr 26, 2016 @ 1:32am

Oh wow! This is very creative. I spent a good amount of time playing this, as well as creating some very weird creatures lol I'd definitely say continue working on this; give some more textures, details, sounds, and mechanics. Good work! :D

AAGH Games says ...
Apr 28, 2016 @ 1:17am

Creating this in only the span of this Ludum Dare is impressive, and the concept fits the theme well. There's room to improve (limb creation was finicky for me) but this is still an very impressive stab at a really complicated concept.

Kerdelos says ...
Apr 30, 2016 @ 6:13pm

Great game! It's easy to find bug if we move too much bones, but it's quite fun to see moving our creature.
Animation are well done!
It could be more insteresting if bones control was easier. But good job in this lap of time!

OddballDave says ...
May 4, 2016 @ 9:22pm

I love this kind of procedural stuff. I'd be happy to play around with a full blown version of this. I hope you expand on it.

Good stuff.

CliffracerX says ...
May 6, 2016 @ 10:34pm

The mind-blowingly amazing parts of the Spore creature creator, made in 72 hours within the Unity engine. I don't think I need to say just how amazing that is.
Nicely freakin' done, this may be the most impressive thing I've seen this particular LD.

Kuupu says ...
May 8, 2016 @ 6:44pm

nice editor

I wish I could play something with my creation! :)

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