Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

AMOX

by OddballDave - Compo Entry

AMOX - A game by David Williamson

Tilt the world and shift your shape in order to navigate all manner of obstacles. How fast can you reach the finish.

Gamepad recommended. If you don't have a gamepad then use the keys Q, W, E, R, <, >, ESC, and CURSORS.

Tools
- Unity
- Fire Alpaca
- Photoshop Elements
- Audacity
- Fake Music Generator

Downloads and Links


Ratings

#62Theme4.06
#74Fun3.83
#99Overall3.76
#112Graphics3.89
#147Mood3.47
#174Audio3.35
#285Innovation3.41
#1712Coolness35%

Comments

htspencer88 says ...
Apr 18, 2016 @ 2:24am

Reminds me of Super Monkey ball a lot!

I'm currently stuck on the zigsaw bit, but looking forward to playing more.

Keyboard control layout would have been nice but I got my head around it eventually. Great job!

SelfTitled says ...
Apr 18, 2016 @ 8:15pm

Interesting. took me 613 seconds :s that bit where you have to jump over the red block took me all my time.

tatmos says ...
Apr 19, 2016 @ 8:14pm

good music!

Apr 19, 2016 @ 9:19pm

Lovely game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/jRtyhvCwxto

Arvydas says ...
Apr 20, 2016 @ 2:22am

This goes perfect with the shapeshifting theme. Loved the graphics, sounds, music and gameplay. I'm actually saving this one to play later, I like these types of puzzle games x) good work!

MintArcade says ...
Apr 23, 2016 @ 9:11am

So hard, but so much fun. Really nicely done! Fantastic audio.

Apr 23, 2016 @ 10:05am

Quite a clever puzzle game and nice use of the theme. Took me 457 to complete it and just wish there was more levels. Nicely done overall with the music and simple graphics working well together. Did take me back to playing marble madness and trying to get around the mazes.

aucguy says ...
Apr 29, 2016 @ 2:02am

Fun and hard game, but unfortunately short. I would make it longer. Either way, great job!

Apr 29, 2016 @ 3:15am

GRAPHICS HAVE TAKEN ME BACK TO MY DAYS AS A YOUNGIN PLAYINGN SKY ROADS. LOVELY!! THANK YOU

Apr 29, 2016 @ 3:26am

80 is max score you can get.
Innovation is 6/10
Fun is 4/10
Theme is 8/10
Graphics is 3/10
Audio is 4/10
Humor is 0/10
Mood is 1/10
Coolness is 3/10
Overall 29/80 points
Good Game

lanestp says ...
May 3, 2016 @ 1:02am

Very well done! A nice keyboard scheme would help a lot but it was still very good!

MayankUnreal says ...
May 9, 2016 @ 11:28am

Nice interesting game with great graphics and music

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]