Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Rabbits... - Compo Entry

How many sunspecks can you collect?

(Works best on chrome, has some slight performance problems on firefox)

Downloads and Links




LavWa says ...
Apr 18, 2016 @ 2:49am

Nice way to introduce the game, the ambiance, the sound and music is very good. Interesting mechanics, I like the way you used the theme !

rodobodolfo says ...
Apr 22, 2016 @ 2:40am

I get really poor framerate in firefox

Apr 24, 2016 @ 7:56pm

Really good mood but kinda slow even in chrome

Apr 26, 2016 @ 9:51pm

Nice prototype overall remembering is a compo game. With more time I sure you can make a good final game.
I have no problems with framerate, maybe the sensation about physics is close to underwater gravity.

Apr 30, 2016 @ 1:55pm

This game is amazing. Although it is more color-shift than shapeshift, I really like the mood and music. I reached only the 28th sunspeck before falling into the game-over-void, but I'll try again.

curtamyth says ...
May 5, 2016 @ 12:31am

Page wouldn't load, couldn't play. Try hosting elsewhere?

Nomys_Tempar says ...
May 6, 2016 @ 12:14pm

Really cool ! Kind of disapointed by the game over when falling off the side of the world. I like the mood and the mechanics.

LeftRight92 says ...
May 6, 2016 @ 1:57pm

Interesting premise, but unfortunately the poor contrast between the background & platforms along with some dodgy collision checking put me off. Doesn't *technically* follow the theme of SHAPEshift, but I really enjoyed the atmosphere you created.

Hectigo says ...
May 6, 2016 @ 4:38pm

This is a really solid game with 5-star mood, though occasionally there were small glitches in the platforming. Love that the page background color changes.

Also, best tutorial ever.

About the slowness, it's probably caused by lots of putImageData use - it kills performance when data is shuffled between CPU and GPU. In a way it's not that bad to use it in a prototype like an LD game, but even then it would be better to at least collect all the tiles you're going to change inside a frame inside a single buffer and then do a single putImageData call per frame.

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