Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by oal - Compo Entry

QUADRISIC is a puzzle game. Use the mouse pointer to select a shape. Get as many other shapes of this kind inside your selection, for more points. On mobile, tap to select, and tap again to confirm move.

The game has three shapes. Squares turn into triangles, while triangles turn into circles, and circles turn back into squares. You have to plan ahead so that your shapes shift into the shapes you need for a high scoring combination. See the instructions for more details on the scoring system.

My personal best is 747 points. Please let me know your highest score in the comments. Happy shapeshifting!

Downloads and Links




spr says ...
Apr 17, 2016 @ 3:47pm

High score 542

Donni11 says ...
Apr 17, 2016 @ 6:32pm

I love the game !!! I can't vote because I didn't participate in this LD. But I'd vote it 10 star if I could!

tinykidtoo says ...
Apr 18, 2016 @ 2:31am

I only got a 256. But It is well done and polished.

LavWa says ...
Apr 18, 2016 @ 2:53am

Wow nice work ! You did a great job with the graphics/visual effects. The game mechanic is awesome :)

bagface says ...
Apr 18, 2016 @ 6:52am

Neat game. I like how the highlight for the shapes shows the color they will turn to next

Insality says ...
Apr 18, 2016 @ 9:16am

Seems very polished and nicely done! great job
got arond 500 points maximum ;)

Yarg says ...
Apr 18, 2016 @ 9:24am


arhpositive says ...
Apr 18, 2016 @ 9:27am

Interesting! I followed a plan that focused on getting as much squares on the board as possible, ignoring the placement of my clicks in the process. That didn't work quite so well. I got 316 but the later half of the game was pretty much random after seeing that my plan didn't turn out to be well thought out. :)

It has a simple but neat twist to puzzle games and it successfully gets the player in the mood. Solid entry!

simon says ...
Apr 18, 2016 @ 9:28am

give it more fx

wumpus says ...
Apr 18, 2016 @ 9:28am

602 was my best. I wasn't actually sure what determined how many neighbouring cells were selected as it seemed to choose some neighbours but not all.

It was a shame there wasn't any sound as the general presentation was otherwise really nice. You got that puzzle game visual feedback right.

I was also just about to submit my rating when I suddenly felt an urge for one more go (and improved my score) so it's clearly worked.

oal says ...
Apr 18, 2016 @ 9:29am

Thanks for the comments and feedback so far! I really appreciate it. What I've found to work well is to try to get as many shapes of one type on the board by "consuming" shapes near the edges, then going for the biggest combos. Scoring high requires some kind of strategy, but I'm not sure if I've found the best one yet. I hope someone is able to get >800!

oal says ...
Apr 18, 2016 @ 9:31am

@wumpus: You can enable sound in the menu before starting the game. Music and click sound. I wasn't sure if enabling sound by default was a good idea or not. Maybe I should have, though. :-)

Katamori says ...
Apr 18, 2016 @ 10:37am

Solid, simple, creative and interesting!

Apr 18, 2016 @ 11:20am

I started off with "That's simple, I know these kind of games"

Turns out, this game is totally different, because it needs a very brain-twisting strategy to beat it. That said, i did not get a score higher than 492.

All in all a very lovely game, thanks :)

Apr 18, 2016 @ 12:49pm

Lovely graphics, well made game. I included it in my video compliation series of Ludum Dare games, if you’d like to check them out :)

crisp says ...
Apr 18, 2016 @ 1:28pm

Nice and clean, well done!

JoeManaco says ...
Apr 18, 2016 @ 5:21pm

Cool idea and very clean graphic style.

dunin says ...
Apr 18, 2016 @ 5:54pm

Like the minimalist style.

dunin says ...
Apr 18, 2016 @ 5:56pm

(and nice sound but you should enabled sound by default)

Suddenlyzach says ...
Apr 19, 2016 @ 2:54am

Nice work. Simple, clean, and surprising complex. Everything about the design just works, and feels right. I'm not very good though. My best was 464 :P

Flintsteel7 says ...
Apr 19, 2016 @ 3:40am

My best game was 635. I like the idea, but the more complex strategy eludes me.

Matzigon says ...
Apr 19, 2016 @ 12:45pm

Nice game, but can't really say that I know what counts as a good tactics. :) Reached 543 points on first try.

M2tias says ...
Apr 19, 2016 @ 7:37pm

That's a nice puzzle game. Looks clean, works well and the music/sfx is great too! The logic behind the selected area seems very random. If you could explain it or make it easier to understand somehow, the game would be a lot better. Now it's quite hard to see why I failed and how can I improve.
709 points, almost got there!

oal says ...
Apr 20, 2016 @ 6:37am

@M2ias: The tiles are selected in a diamond / 45 degree square, and any shapes within that selection will score you points. Not sure if this works, but:






So if the piece you click is a square, then any square within the "diamond" will give you points. See the instructions for how many points each combination will give. :-)

Thanks for the feedback! It's really useful and good to know if I decide to take the game further some time in the future.

MintArcade says ...
Apr 20, 2016 @ 7:43am

Nice game, great ececution. Definitely good candidate for mobile ;)

virgate says ...
Apr 20, 2016 @ 10:01pm

Nice game! Takes a second to get used too, but worth the time.

curtamyth says ...
Apr 20, 2016 @ 11:23pm

First try and I got 768! Honestly though I had no idea what I was doing until I was at about 500 points. I was just clicking the shapes that would give me the most points. Still, interesting concept if a little difficult to grasp.

High Score Proof:

oal says ...
Apr 21, 2016 @ 7:42am

@curtamyth: Congratulations!

hunttis says ...
Apr 21, 2016 @ 2:19pm

Minimal, but still encourages you to find the best tactic for getting best points. That's really good :)

Definitely default the sound on, just make it possible to turn off mid-game :) (Or maybe make it possible to turn on mid-level)

Apr 23, 2016 @ 6:33pm

First time I managed to score 577, second time 673, but only 681 the third time. I really think you did a good job here, in the 48 hours of the compo! It really feels like there's a lot of depth here, but I also tried curtamyth's strategy of just taking the biggest points until the endgame, and that netted me 723. Perhaps I was applying certain strategies and not realising it, but it could mean the depth is something of an illusion. The first thing that pops into mind would be having cleared spaces still count for the scoring to make the end game more lucrative? All in all, I enjoyed my time with this one a lot, though!

Atridas says ...
Apr 24, 2016 @ 5:24pm

I got 464 points!
Well chosen colors, it is simple and addictive.

sP0CkEr2 says ...
Apr 26, 2016 @ 2:39am

this was a very good game - very polished and a lot of fun - great job

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]