Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shape Collector

by Jogy34 - Compo Entry

I had a late start at only 22 hours left so I made a really simple game. The goal of the game is to change your shape to capture shapes touching your territory. Includes a tutorial, multiple map sizes, and an optional AI opponent. I was originally going to use the HTML5 canvas for this but then decided that it would be simpler not to.

Libraries used: JQuery, JQuery-UI, Bootstrap
Background music originally generated with:

Downloads and Links




htspencer88 says ...
Apr 18, 2016 @ 2:15am

Really neat game, played it a couple of times against the computer and will definitely play it again!

It should be a little more obvious you can't turn into the shape your opponent already is (maybe grey out the button?) but once that clicked it became a really tense interesting experience.

Really good job!

El_WaKa says ...
Apr 18, 2016 @ 2:29am

Fun litle game, a online version agaisnt other players would be great, like 4 players playing in the same map

rosden shadow says ...
Apr 18, 2016 @ 3:59am

Great game! good job!

ougrouk says ...
Apr 18, 2016 @ 4:00am

Very nice idea there, it's very rewarding when you complete the whole board!

Katamori says ...
Apr 18, 2016 @ 4:02am

Amazing! Starting from corner is strange yet beautifully simple. 5 for Innovation and Fun, 4 for Theme and Overall.

Ithildin says ...
Apr 18, 2016 @ 4:04am

Very cool concept! Playing with the AI to see who manages to take more territory gets really interesting.

As improvements, I agree with other posts about showing that you can't use the same colour as the rival. I did realise, but it took me a few clicks -_-U

jacklehamster says ...
Apr 18, 2016 @ 4:12am

A pleasant experience.

jacklehamster says ...
Apr 18, 2016 @ 4:19am

Wow, I'm not sure if I bugged the AI, but I got a 400-0 win!

wavertron says ...
Apr 18, 2016 @ 5:20am

Wow really good. You should refine this outside the compo. I'd would have liked a border edge showing the extent of my territory but its not really needed. The fact you can't pick the same shape as the AI, thats a good little tactical nuance, you should look for other ideas like this. Maybe add a little Player/AI Lock icon over the last shape picked so its more obvious. A running count of squares held during the VS game would be good. Great work with such a simple idea.

Hyoga-3D says ...
Apr 18, 2016 @ 11:08pm

Very complete game, with a simple yet addictive game, well done.

rodobodolfo says ...
Apr 19, 2016 @ 9:48am

Got a 502 Bad Gateway on the weblink I'm afraid.

Inateno says ...
Apr 19, 2016 @ 10:26am

oh no :( , was really wanting to play it, but each time i refresh the game, i have a 502 bad gateway :/

qu2 says ...
Apr 19, 2016 @ 10:34am

It's not loading properly for me, I'm just getting a grey square over some smaller coloured squares :(

Ildfuglen says ...
Apr 19, 2016 @ 10:35am

I can't rate your entry because I couldn't get your game to work in any of my browsers (Firefox, Chrome, Edge)

If you can tell me how to solve this issue or release a fix, I will play your game!

egos says ...
Apr 19, 2016 @ 10:38am

very well realized
Against the coimputer its challenging ,
Just a thing on big map turn are too long (just an option to speed animation )
anyway good job

Cerno_b says ...
Apr 19, 2016 @ 10:41am

I really like this. At first I thought "Meh, it's just a Kami clone", but where it really shines is the vs. computer mode. The transition effect is very well done.

I wish there were some tranquil music to go with it and you could add a sound effect when the player chooses the same color as the opponent to know that you can't pick it (I thought it was a bug at first).

wboqm says ...
Apr 19, 2016 @ 2:42pm

Visual effect of the colour changing was effective.

ezombort says ...
Apr 19, 2016 @ 4:09pm

Cool game, loved the music :)

Martins says ...
Apr 19, 2016 @ 5:19pm

Great fun, i love this simple game mechanic.

xclementx says ...
Apr 19, 2016 @ 6:25pm

Very addictive ! Well done ;)

PelvicThruust says ...
Apr 19, 2016 @ 6:52pm

Played a massive board... it was fun...

McFunkypants says ...
Apr 19, 2016 @ 6:54pm

Awesome work! Took me a minute to see the corner was changing but once I knew what to do I liked it!

TheMightyTeam says ...
Apr 19, 2016 @ 7:35pm

Needs more work but it is a good concept nonetheless.

Llucile says ...
Apr 19, 2016 @ 8:46pm

Really great gameplay ! This is the true force of this game, and other parts were already nice !

kleinzach says ...
Apr 19, 2016 @ 11:11pm

Fun game! I love this sort of thing, taking a very simple idea and turning it into something engaging.

JohnnySix says ...
Apr 19, 2016 @ 11:15pm

Damn, did a massive level vs computer, was a war of attrition. Took a while to get that you couldn't pick what they were.

antglynn says ...
Apr 20, 2016 @ 7:07pm

Really enjoyed this game, can see myself playing more of this. Simple and effective. Nicely done!

LOSTALLOY says ...
Apr 21, 2016 @ 8:26pm

The song is a bit weird at first, but I got used to it very quickly (I think mainly because I got addicted to this game, hahaha). Awesome concept, fairly well done for 22 hours :D

terryg says ...
Apr 22, 2016 @ 2:14am

it was cute and fun against the pc :D

danbolt says ...
Apr 22, 2016 @ 5:04am

Fun game! I like how you used web technologies not typically seen in game development.

LadyEmaSkye says ...
Apr 22, 2016 @ 10:19pm

Lovely game! It's simplistic, and it's fun to play against the computer. Nice work, especially for 22 hours.

OysterKLAN says ...
Apr 24, 2016 @ 7:40am

Fun game, feels really polished mechanics-wise. Only issue is starting the game the first time was a bit of trial and error to figure out how to play, but that's not a big problem at all. GJ!

SHLFStudios says ...
Apr 25, 2016 @ 2:15am

Very addicting. Played against the comp for a while...

VictorDoval says ...
Apr 27, 2016 @ 8:29pm

Great game. Congratulations!!

Apr 27, 2016 @ 8:50pm

Cool game, simple but very addictive gameplay. Great job!

jonnopon3000 says ...
Apr 28, 2016 @ 12:48pm

I played this in escalating map size for like half an hour. Really great entry

Rock Eaters says ...
May 2, 2016 @ 8:40pm

Simple but efficient, the game work well, and you make a second party with pleasure, but i didnt understand why sometimes i cant choose a specific form.

ianh says ...
May 4, 2016 @ 8:53am

Nice game, playing against the computer was fun!

trulyvile says ...
May 4, 2016 @ 5:54pm

Overall, it's fun in both VS mode and single player mode. I particularly like how the same color can't be picked twice consecutively in VS, it's a simple fix to something that might make the game get really out of hand but at the same time it adds a small level of challenge (i.e. sometimes you can't pick the most ideal shape).

I think if you had the time an online leaderboard (or at least a high score table a la minesweeper) might spice up Solo mode a bit.

As for VS mode, maybe some variance could make things more exciting too. Once someone is "boxed in" the game gets sort of tedious.

All just suggestions though, there's a great amount of polish and thought for a 22 hour project.

knason says ...
May 4, 2016 @ 6:07pm

Wow! Great game, I played it for too long, very addictive :) Well done!

bentglasstube says ...
May 7, 2016 @ 4:39pm

Pretty fun concept. Keys to change shapes would have been nice and the whooshing sound when you change gets a bit annoying after a while. Also, an early win detection if the computer cannot possibly beat you would be nice since it's a bit toilsome to finish once you know you have won. A great effort for 22 hours and a fun game.

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