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I had to enter the JAM because of lack of time during the weekend, all gfx, sounds (yeah, well...) and programming has been done by me alone.
Unfortunately i didn't find the time to look for some nice/free relaxing music and spend more time on the sound effects. It was supposed to have a relaxed mood to chill a bit while giving the brain some time to detach from work...
Anywho, here is the game:
Your job is to combine the colored blocks to one single line per color (wherever).
You can move your selector with cursor keys (which decides which row can be shifted) UP and DOWN and shift the current row with Cursor LEFT / RIGHT.
Rotate the board with A + S.
R to reset the level if you get stuck.
=====================
As always HTML5,
PHPStorm
Phaser
Audacity
Photoshop
Fireworks (still the best)
Downloads and Links
Ratings
![]() | Coolness | 90% |
#208 | Innovation(Jam) | 3.55 |
#290 | Overall(Jam) | 3.52 |
#417 | Fun(Jam) | 3.28 |
#592 | Theme(Jam) | 3.29 |
#643 | Graphics(Jam) | 3.15 |
#681 | Audio(Jam) | 2.15 |
#743 | Mood(Jam) | 2.83 |
#745 | Humor(Jam) | 1.95 |
Comments
The puzzles here get hard very fast. I couldn't figure out level 4, not for lack of trying :)
Nice! Was confusing to get used to but nice when I finally got the hang
Nice game overall, the only thing i can really think of is have some sort of score that decreases based on how many moves you made and how long you took.
It was hard at first, but once you get the hang of it it gets really funny and challenging!
very nice puzzle, and a pretty game! like you said, some ambient tune would be nice. something broke past level 11. I would also put level 4 further as it feels harder than numbers 5-9 -- but perhaps that's my mind's limitation. I definitely had a great time playing this game!
Interesting little puzzle game. I was a little confused when I could move the selection vs shifting blocks. Fun nonetheless.
Very cool, I always love these deceptively simplistic puzzle games. The concept took some getting used to, but the puzzles are really good. Nice work.
Had some troubles at first understanding the game mechanics, but once I got it, it became really fun and I found myself manipulating the puzzles quite instinctively. Great work!
It is nice but quite hard to play since you can get the cursor stuck if you make the wrong move. But it's a really good puzzle !
Neat and mechanically sound;
Took a few tries to 'get' but great once you're in.
Dig the clean style, would make a great app!
Oooh, this is good. I can see this being fleshed out into a full game. I agree there could be some scoring based on number of moves. Perhaps levels of completion for each puzzle... gold/silver/bronze for completion in fewer moves, etc.
Yep, love this. Great little puzzle game, I definitely see this as a mobile app. I'd love a quick undo vs only restart, esp for Level 4, which I found difficult - definitely a glimpse of future difficulty there. Seriously great little puzzle game!
This is a really cool puzzle game concept! Once I got a hang of the core concepts, and started solving the puzzles I was feeling super smart! ... then I got to level 10 :P
Haha, but seriously that one had me stumped for a good 10 minutes. I did end up beating all 11 though.
Good game with cool mechanics, although the first few levels were a bit too hard.
Nice, solid entry. One of two games I played so far that I really enjoyed. :)
You can not shift or rotate if select not on any tile, this doesn't not feel good.
Nice puzzle game! I like the minimalist look. The beginning is very easy, then it gets interesting :)
Yoshi's Cookie meets Rubiks's Cube... Had fun with the puzzles :)
Love the idea, simple to learn , hard to master, especially on the trickier later levels. Definitely keep working on this. Reminds me of 2d rubiks cube solves. Very cool!
This is really neat, but the controls are kind of cryptic. If you make them a bit simpler/more explainable you'll have yourself a really solid puzzler
Once I got a hang of the controls, I thought this was pretty nice. Simple mechanic, works well! Was quite easy until I got to level 10. It's also a simple enough idea that you could easily add mechanics on top of it to expand the idea some more. Nice work.
Great puzzle game! Never seen this mechanic, I enjoyed it a lot. I got through 11 levels but I don't know if the 11th is the last one or if there's a bug, it keeps saying click for next level. As a curiosity fact, I'd like to know if there's always a way to solve the puzzle or if I can "mess it up" so much that I'm forced to restart. Sometimes I couldn't figure out how to fix what I did wrong.
@Naca yes, you can reach a point where the puzzle becomes unsolvable, as you can not shift lines with an empty field. (then you have to press 'r' to reset or ESC two times)
Cool mechanic, took a few puzzles to get use to it. Fun puzzle game, nicely done.
Nice game, though a bit confusing from the start. I've encountered some bugs - even though I connected all the shapes, it didn't go through.
I like the mechanic behind this! Similar to mine, kind of. The graphics worked really well, and felt polished although simple. Controls felt a little wonky, using both WASD and arrow keys kind of messed me up. Still, a great game!
It was a bit difficult until I realized I had not rotated the board.
This is a simple and fun concept.
Very interesting mechanic, like a 2D Rubic's cube. With a proper escalation of difficulty and a chunk of puzzles, I think you've got yourself something to market.
It's a fun, simple and unique concept for a puzzle game. Got a little bit of time to get the hang of it at first, then the levels felt easy for a while but the challenge picked up nicely again when the second color was added. It could be more fun to have a variation with easy levels but some time pressure or score based on number of moves. Got stuck after level 11, is that just the last one?
This is a cool puzzle game. It took a while to figure out exactly how it works, but once I did, I really got going.
If you make more levels, I'd love to see even more variety in terms of the techniques you need to use in order to solve them.
Oh, wow, and another Rubik's-Cube-like entry! :) Made a very similar game, but not quite the same. Very interesting to play yours! Couldn't stop playing all the levels (11 is the last, right?). Very good concept!
Nice puzzle game, a bit on the easy side even though it can get quite hairy if you don't start with a plan on the later levels.
Nice game but i found it really difficult really nice concept though
really well designed! i really enjoyed the puzzles, and the colors are pretty nice
Hooray, a creative take on the theme! Smooth, looks minimalistic yet polished. Gameplay is a bit confusing sometimes; it would help to draw some borders that you cannot go beyond, and indicate that the centre tile is "special", being the pivot. Maybe also add some horizontal lines around the row you're shifting, to make it clear to novice players that the horizontal direction is different from the vertical. But all that is icing on the cake; I think the core is quite solid here, 5/5 for Innovation and Fun :)
Interesting concept which seems hard at start. Minimalist aesthetic. More sounds maybe. Well done ++
This is a really neat little puzzler. Whilst I did get quite far I'm still not entirely sure on the ruleset (for example why can I move a row but then cannot move it back)
Great game - enjoyable! The ending could have a nice screen, rather than a repeat of the "level 11" screen.
Nice little puzzler. Very clean and pro look, and a cool sliding concept once I figured out the rotation feature :)
Impressive to make 11 levels - I know that stuff takes time.
The only issue with the game, I think, is that once you "get it" finding a solution is not that hard. Maybe you could introduce other elements such as non-movable blocks or # of shifts or something if you want to extend it.
But all in all, very nice!
Cool puzzle mechanics. I only miss some kind of background music. It was a bit hard at first :D
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Do i smell a mobile game in the works? seriously this concept would seem perfect. i love it. nice work.