Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Stone sacrifice

by hadesfury - Jam Entry

The great shape-shifting god requires a sacrifice ! The sacrificial crowd needs to be put in place. This is a two man job : one moves these worthless minions around and the other dominates the scene from his high vantage point and makes sure the holy instructions are followed.

Use space to switch from one to the other. While playing the man on the ground hold shift to run and left click to yell at the mindless sheep to guide them to their proper positions. Ctrl grabs them and throws them around and when you feel ready, the observer can summon the gods using the END key.

Art by François Mauge and Vincent Schneider
Programming by Quentin Chevalier, Fabien Kalinowski and Vincent Schneider
Game Design by Timmy Gilbert, François Mauge and Vincent Schneider
Sound by Vincent Schneider

Downloads and Links




Trash_Empire says ...
Apr 19, 2016 @ 1:40am

Overall, I thought this one was quite enjoyable. The art style was great. I really enjoyed the sound effects as well. However, I feel like a lot more could have been done considering 72 hours and team effort.
There are a lot of graphics collision problems.

AuthorX says ...
Apr 19, 2016 @ 3:10am

That was really fun, loved the style of the creatures and their animations. Creative use of the theme as well!

wg_phancock says ...
Apr 19, 2016 @ 3:11am

The art style was really fun, and the sound effects of the guys as you pushed them around was pretty funny.

It took me a while to figure out what I was supposed to do, though. I think the middle area that you're supposed to push the guys to could be marked better, like in a different color instead of just slightly darker. The guys going into the worship pose was good indicator, but it was hard to see where to put them from the "high" vantage point at first.

Aaranos says ...
Apr 19, 2016 @ 3:14am

Fun game, the sacrifices look like characters out of The Oatmeal comics.

lanestp says ...
Apr 19, 2016 @ 3:19am

Very pretty game. Downside was the game itself wasn't particularly engaging. There was obviously a lot of work put in here. It's a pretty great package!

panurge says ...
Apr 19, 2016 @ 5:23pm

Loved the way they sat patiently with their hats in their hands under the shadow - almost made me feel guilty! I thought this was beautifully presented with outstanding visuals. The gameplay itself could have used a little more conflict or variety to really keep me engaged. A very impressive and enjoyable effort nonetheless.

Javabot says ...
Apr 19, 2016 @ 6:54pm

I was frustrated that after I gather all of them t the sacrificial area the god has the NERVE to just miss!

teamross says ...
Apr 19, 2016 @ 7:33pm

Nice idea!

Apr 19, 2016 @ 9:20pm

Really nice, could be more engaging. Has some minor issues with the instructions text.

qikcik says ...
Apr 21, 2016 @ 11:40am

Nice game :D

Freank says ...
Apr 23, 2016 @ 7:26am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 23, 2016 @ 11:40am

Unique use of the theme and thought the overall design was quite interesting. Liked the look of the minions and stage but just wish the worship area stood out more in a white glow or just a different colour or something. Still plenty of fun pushing the minions around into spot.

endel says ...
Apr 23, 2016 @ 3:20pm

Loved the audio and graphics. Gameplay is not so attractive though. Well done.

TheBreakfast says ...
Apr 27, 2016 @ 2:49am

Really liked the characters and animations, and the audio fit perfectly. I think the concept of herding in first person has a lot of potential

Rock Eaters says ...
May 1, 2016 @ 5:54am

great art style and animation !

amras0000 says ...
May 1, 2016 @ 1:14pm

The game lacks any real sense of satisfaction. The animation was nice and the texturing decent, but by the end of the level I'd hoped to see all the clay people get smushed but instead the giant rock landed first to the side of them, missing them all, and then just bounced off them on the second level :T

I was able to walk off the map without a problem; you've got a square map there, just clamp the player position to the map bounds.

The camera angle for the overhead view sat in an awkward position where it wasn't cinematically satisfying but also didn't give me a proper view of the entire arena.

The animation's really well-polished, the sound effects were fun to listen to, but the coding and gameplay design need work.

May 4, 2016 @ 6:31pm

Sound and audio were a lot of fun. Enjoyed the gameplay (as soon as I realized what it was, I kind of expected to, as our game this LD is basically a differently-themed 2D version of this). Some bugs (going off-map), but nothing game breaking. Only real issue I had was the coloring of where the god was going to land should have been a bit more obvious, in some levels it was tough to tell where I needed to put them at first.

TheCain says ...
May 5, 2016 @ 12:48am

The whole situation of a frustrated sacrificer was funny.
The instruction text seemed off.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]