Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Riding on Cars!

by SuperPokeunicorn - Compo Entry

It is the distant future, 199X.

The Robot Apocalypse is upon us, and the robots have taken over Cityopolis.

You, Rad Brundy, must escape the the city (in style).

Ride your car past the legions of robo-lame-os to reach safety.

Are you bad enough?


Control the character with A and S (two buttons)

Hold A: speed up/fast fall
Release A: jump
Release A again in mid air to double jump
Hold A: rail grind

S: shoot
Hold S: charge shot

R: respawn/next level

You get scored at the end of each stage based on time and health.

Note: if you aren't getting audio, that's a bug. Just score audio as N/A if that's the case.

Autodesk SketchBook


Downloads and Links




FuzzyWuzzie says ...
Dec 14, 2015 @ 3:36am


Kinda wished jumping didn't cause me to fall through the 'line' segments though :(

fiddenmar says ...
Dec 14, 2015 @ 6:20am

I do not have any sounds, are there any?

ShadedVertex says ...
Dec 14, 2015 @ 6:24am

I'm not hearing any sounds. Still, though, the graphics are pretty sweet. They look like the graphics from FNAF's minigames, which is a good thing. Thumbs up!

fede0d says ...
Dec 14, 2015 @ 7:09am

I like the pixel art style.
I think there should be a small tutorial before the game showing the controls.

bazz_boyy says ...
Dec 14, 2015 @ 8:15am

hah! When The character jumped out of the car I laughed. The game is not complete, but I can see it has some potential. The mechanic is very unintuitive and I think you could build some unique challenges out of it!

Khamekaze says ...
Dec 14, 2015 @ 8:49am

Riding on cars! *sweet guitar riffs*
5 on humor just for the reference ;)

Neoludo says ...
Dec 16, 2015 @ 1:01am

Clever use of two buttons to control the game, though the controls weren't immediately obvious as to how to use them, after playing around a bit I did get used to them.
The graphics were solid, and the concept was clever. All up, a very nice entry.

Dec 16, 2015 @ 1:14am

Are the delayed controls intentional?

Dec 16, 2015 @ 1:44am

@MoonlightBomber The controls aren't delayed, but rather jumping/shooting are based on when you release the button, since holding the button does something else.

cudabear says ...
Dec 17, 2015 @ 2:46am

I'm in a love-hate relationship with your controls. There's so much you can do with just one button it's hard to wrap your head around it, yet at the same time it feels rewarding when you do..

This game is pretty fun, if not a little to chaotic. I think it would be a little better a as an infinite runner type of deal rather than a stage-based one.

Well done!

Esjaji says ...
Dec 19, 2015 @ 9:06pm

Quite a cool idea! My biggest real issue is that there seems to be a bit of control delay when jumping, but otherwise, it's a pretty sweet concept!

Jace239 says ...
Dec 21, 2015 @ 3:17pm

Thanks for leaving a rating and commenting on my game! I included your game in the second episode of my Let's Play Ludum Dare 34 series to show my gratitude! :D

Below is a link to the post with details, and you can find out my opinion of your game in the video as I play!

Jwatt says ...
Dec 21, 2015 @ 6:43pm




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