Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Pirahna Plant

by kebabskal - Jam Entry

Pirahna Plant is a side scrolling, randomly generated, infinite runner with two button controls. Sort of like an "Impossible Game" meets "Robot Unicorn Attack". How many glowy white boxes can you collect? (A the time of writing, the record is 126 :) )

Left Shift (or A): JUMPS
Right Shift (or D): DASHES

It was made by a rag tag team of individuals at a Ludum Dare get-together in Jönköping Sweden. The idea began as a rhythm game where you would queue up spells by banging your magic bongos in certain patterns. The "Growing" part of the theme was planned to be implemented through spells that grew flowers and wines to help you get forward.

Quite late in the process we realized that we wouldn't be able to finish this idea with any kind of polish and with just hours left we simplified and cut a lot of it. What was left was Pirahna Plant, not as unique, but very likely a much better game than if we had continued.

I'm very happy with the result, especially as a large percentage of the team hadn't really used Unity or even made games before.

Credits - in order of whose name comes first in the alphabets
Alfred Olsson
Christian Engwall
Fredrik Melén
Hannes Rahm (me)
Johan Kohlin
Teo Kohlin

Moral support
Filip Pilthammar
Pontus Brandt
Sofie Andersson

Big thanks to for lending us their office for the weekend!

Engine - Unity 3D
Graphics - Photoshop, Procreate, Magicavoxel
Sound - Ableton Live, Kontakt

Linux build is untested. Use at your own peril.

Downloads and Links




muit says ...
Dec 15, 2015 @ 6:04pm

Gorgeus art, loved it. Also cool mechanics, but not sure if using shifts are the best.

elliottd says ...
Dec 15, 2015 @ 6:04pm

great entry. choice of soft visual effects and simple shapes and colour palette make a great mood with nice music. I like how the collection sound fits into the music and lets you participate in a way. I get lured in by the white dot witting too close to spikes. also i think the pile of blocks you need to dash through should have been a different colour than the spikes.

ohmaigawd says ...
Dec 15, 2015 @ 6:08pm

Beautiful game! One of the best polished games I played this jam.

crucknuk says ...
Dec 15, 2015 @ 6:19pm

A kind of BIT.TRIP RUNNER with nice graphics. Way to go for your first game guys !
The RNG is sometimes really unforgiving though, maybe you could have forbid certain patterns.

Dec 16, 2015 @ 5:57pm

Looks fabulous!

Yvanor says ...
Dec 16, 2015 @ 6:04pm

Wow, really cool game ^^ Well-balanced, good graphics, good music and quite fun, well done guys ^^

UrbanHelsing says ...
Dec 16, 2015 @ 8:49pm

Amazing mood, minor suggestion: would like the game to restart directly afer failure, supermeatboy style. Tummen upp från svenskar!

fafastudio says ...
Dec 16, 2015 @ 10:58pm

It was a good idea for a plateformer!
I liked it, even if i found the music a bit repetitive

danidre14 says ...
Dec 16, 2015 @ 11:10pm

Nice, cool mechanics, nice art, and fun! Thanks for the tips, btw!

nelskj says ...
Dec 17, 2015 @ 11:03pm

Great game! Graphics and sounds are simple but good.
Easy to play but with a certain difficulty. Fun to play!

Note — You don't need the .pdb files with your game, it's only for debugging or stuff like that. Without them your game will lose ~140MB.

OwT says ...
Dec 18, 2015 @ 8:56am

What a nice game, I spend a lot of time playing it! I like the graphics and that moves that comes with really beautiful graphic. but the idea with the shift isn't the best... Any other, but not shift xd

dx0ne says ...
Dec 21, 2015 @ 11:36am

If not for the crushers it would be my fav :) Hope you guys fix it postLD (like hold dash until RShift release). Btw. is there any way( to follow this project?

Great visuals + calm music == nice mood. Overall one of the most polished.

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