NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
Kubbleby MemoryLeek - Jam Entry
This is a "simultaneous" turn based game where you and the AI move all at once as soon as you press a key. Note that you need to release the key between each turn.
You start out as a cube, your objective is to reach the flag on each level with one cube without being killed by worms. To do this you have a few different abilities, these are triggered by standing on special (colored) ground. You can clone your cubes so that you may control multiple cubes at once (and sacrifice them if necessary).
The cloning pads are located at certain places in the maps, these are connected to an output pad by a wire along the wall. The nearby arrows indicate source (up) and destination (down). Note that your enemies can clone themselves as well.
The different abilities are:
- Green makes you grow to three times your original size, you can now safely roll over and kill worms without dying.
- Orange will attach a bomb to the cube that will detonate after 5 turns and kill everything in range.
- Blue will freeze the cube in place for 4 turns, all your other non-frozen cubes will still move normally.
- Red will remove any ability you currently have.
- Brown does nothing, it does not give nor take anything, it's just ground.
Keyboard controls, two buttons:
A - All your cubes roll left
D - All your cubes roll right
There's five levels in the game, I wish we had time for more but it's pretty tricky to make good levels for this. After you finish all 5 maps the game will loop at the last one, there's no score or victory screen.
The game is fixed at 1280x720 so we didn't have to bother with scaling making the pixel art look bad. I hope this works for all of you.
The Windows version comes with all the .dll-files you should need.
The Linux build however requires that you have SFML 2.3 installed on your system, as well as fairly recent versions of some other common libs (it was built on Arch Linux), if you can't run it for whatever reason, please tell us in the comments and we'll make a new build on an older Debian or something and bundle the .so-files.
It's licensed under GPLv2 so feel free to check out the source on GitHub.
Downloads and Links
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