Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by ddr2 - Jam Entry

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Xitavos says ...
Dec 15, 2015 @ 3:26am

This is really fun! And hard haha

qkerguelen says ...
Dec 15, 2015 @ 11:10pm

How it's remind me of "The Game of Life" but with an iteraction with a player and that's really a good idea ;) GG

micky says ...
Dec 15, 2015 @ 11:11pm

fun game :) and very interesting, haven't tried it with a friend yet

Dec 15, 2015 @ 11:14pm

I find this game interesting, but the input lag before a tile is destroyed really makes it feel random.

purrpurr says ...
Dec 15, 2015 @ 11:28pm

Not since cookie clicker has my left mouse button (and index finger really) suffered so dearly! Strongly have to disagree with the, "...not extremely fun" bit. This is the coolest thing I've seen so far.

ddr2 says ...
Dec 15, 2015 @ 11:42pm

qkerguelen@ yep, you have the same vibes of tiles transforming adjacent tiles than in Conway's Game of Life. Actually making the growth "game of life"-like (with some tiles despawning) could definitely be interesting to try, thanks for the idea, I will add it to my todo of stuff to try ;)

TerraCottaFrog@: yeah, I feel your pain dude :/ I would have loved to have time to do some client interpolation and lag compensation but I really struggled on time with that one (I maybe should have left the multiplayer part out, it's really not a great idea in a time-constrained jam). Anyway, I may have a try on it in a future version.

all@: thanks a lot for the feedback :)

CartoonJenn says ...
Dec 15, 2015 @ 11:48pm

Very cool gameplay!

Zathnic says ...
Dec 15, 2015 @ 11:58pm

Omg, this is awesome!! The simplicity and the possibility for sublte player interactions... it kinda reminds me of despite having completely different gameplay. Once I played it normally once I decided to try something different. This is what I managed to draw before someone came along destroying my work xD
(I wanted to make an impossible triangle)

Galvesmash says ...
Dec 16, 2015 @ 12:25am

Great Concept but the game is hard, at least when you play without a mouse!
After 3 defeats i was able to trap the green dots, but I didn't win, I still have to absolute destroy the virus to win!
Great job in this game! It's very well programmed!

ddr2 says ...
Dec 16, 2015 @ 12:48am

Zathnic@: hehe, I was lurking while you were drawing that, it was quite beautiful to watch ;)

Galvesmash@: so you don't wanna try the hardcore version ;) ? Anyway, I'm adding to my todo a way for the player to tweak a bit the difficulty (or even do some automatic difficulty tweaking, I've been dying to have the possibility to play with those kind of algorithms)

murlsousa says ...
Dec 16, 2015 @ 1:30pm

Good game, i would put the score bigger.

thedashdude says ...
Dec 16, 2015 @ 9:00pm

A solid entry. Some delayed controls made it feel really weird, but the Game of Life vibe was cool.

Chewie says ...
Dec 16, 2015 @ 9:34pm

It's nice almost infinite clicker game
But lack of visual feedback and some delay in click gives it feeling of randomness.

ddr2 says ...
Dec 16, 2015 @ 9:40pm

Oh I just realised why everyone is seeing so much delay (silly me). Most of you guys must be out of Europe, which means you're literally crossing oceans before the tiles gets removed. Some client interpolation and regionalised servers would definitely solve it, adding to the todolist of items if I pursue this further.

Diventurer says ...
Dec 16, 2015 @ 9:41pm

It was intense and shockingly fun, but man do I have a headache right now. I beat it several times. I thought they were different levels. :')

FireSlash says ...
Dec 19, 2015 @ 9:12am

This was more frustrating than fun. There isn't good mouse feedback, and I needed to read the description to understand why barriers couldn't be placed sometimes (Better feedback indicating it was intentionally failing would have helped, the score blink isn't too obvious)

The auto-scroll also made it sometimes difficult to click on tiles or place barriers near the beginning.

Overall interesting idea, but all I got out of it was a wrist cramp.

Dry Tree says ...
Dec 19, 2015 @ 10:19am

Best Ludum Dare MMO I've played yet :)

kepons says ...
Dec 19, 2015 @ 11:47am

I liked it. Finished the game alone (I think) and it wasn't too hard.

Adreqi says ...
Dec 19, 2015 @ 4:27pm

Cool idea!
(but my right index does not thank you for this torture sequence :p )

Wumbo says ...
Dec 19, 2015 @ 6:33pm

kinda fun, but it would have been way more so if I had someone to play with. My wrist kinda hurts, now from clicking so much, though...

Cool game. I agree that multiplayer was probably not a great idea for an LD game. You first of all need multiple people playing at the same time, which is never easy, you have a ton of internet issues to work out, and there are always problems. If you would like to try my entry (multiplayer) here it is:
You do need someone else to play with, though...

g12345 says ...
Dec 22, 2015 @ 11:40am

This was very fun to play if you use an autoclicker. :)

And yes, I wouldn't make an multiplayer game for LD too, so it's an achievement on its own.

LukeZaz says ...
Dec 29, 2015 @ 2:20am

Great game! Kinda wonder about the difficulty for one player - fortunately I had friends and a stream to call upon. Really interesting idea!

acotis says ...
Jan 1, 2016 @ 1:15am

*breathes hard* This is a stressful game. I like it :)

Blobo says ...
Jan 2, 2016 @ 4:55pm

Really cool! i like the neat mechanic. it was pretty difficult though.

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