Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Two Trees

by Aik - Compo Entry

A game about growing trees.
You and another fine young tree are on a hill, growing away. You can swap between growing more branches, or growing up/out, and between growing flowers or fruits.
Flowers attract butterflies, which lay caterpillars on the other tree, stopping those branches from growing. Fruit attracts the bird, which eats the caterpillars that get on you.

Controls are the buttons on the left (press a few times at the start of the game to get working). The mouse scrolls the screen up and down when the cursor is moved there.

It's not very finished, but let me know if you think there's any potential in the concept.

Downloads and Links


Ratings

#184Theme4.07
#375Innovation3.33
#871Graphics2.07
#877Overall2.67
#2001Coolness30%

Comments

limered says ...
Dec 15, 2015 @ 12:44pm

You have a rudimentary AI, thats awesome. I like how the animals land on flowers/fruits. Really nice forest live simulation ;) Cool idea.

Tuism says ...
Dec 15, 2015 @ 4:08pm

Literally two buttons (on screen) and literally growing :)

Mmmmm, the interactions that you describe is awesome, but what's on screen isn't very interesting. The pace has something to do with it - I don't feel like I'm actually making any difference to the game.

Is it always supposed to be a tall thing on the left and a short one on the right the does nothing?

The scrolling is VERY slow and makes it really hard to see anything beyond the first screen - and the tree will just grow out on the left side too.

The two buttons are confusing... There is a problem with the toggle as in they don't display what's actually happening - so if I see "fruit" i'm actually doing branches, and vice versa.

It could be an interesting screen saver thing, but... Dunno if anyone cares for screen savers anymore. Personally I feel a game needs some kind of interaction beyond looking at a thing growing, and if it's a thing growing, I want to be able to affect it A LOT to express myself creatively.

Perhaps it just needs a lot more going on before it gets interesting enough for me.

Frenchie says ...
Dec 25, 2015 @ 9:28pm

I agree with @Tuism

This is actually a nice entry and a nice concept, but the user has almost no feedback as to what's good and what's bad. If you could make it so that it's more clear when you and bad things are happening, this would be a lot more fun to play! Most of the other pieces are already in place :)

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