Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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A Glitch

by sausage_squad - Jam Entry

A Glitch is a small platformer brought to you by the newly formed Sausage Squad for our first Ludum Dare together.

In A Glitch, you start off as a small glitch in a computer program who can only move left or right. However, as you progress within the game, you will amass power ups that will unlock new controls and game mechanics to allow you to progress further in the game.

Progressive control scheme, progressive layering soundtrack and increasingly complex mechanics await as you advance through the levels.

TEMPORARY BUG WARNING : In level 4, there`s a bug that prevents the player from picking the life battery powerup unless he died earlier in that level. A quick workaround is throwing yourself into turret fire. You`ll respawn at the beginning of the level and you`ll be able to pick up the powerup.

LEFT --> A

This game is (as far as we know) controller compatible

We didn`t get quite as far as we wanted to with this game. We have a lot of mechanics and fun stuff (and less fun bugfixes) we`d like to implement in the near future.

Thanks for trying out our game!

The Sausage Squad
Samuel Allen, Xavier Charles, Gabriel Boivin-Bedard, Robin Chayer

A Glitch is powered by Superpowers by Sparklin Labs

Downloads and Links




terry90 says ...
Dec 15, 2015 @ 3:02pm

Nice retro game, good introduction as well. The background could use a bit of 8-bit love. The music was excellent! Controls are introduced nicely. The direction the player needs to go in could be explained a bit better, either through level design (visual pointers) or story. I'd like to see more of that story implemented in the level, as it's an innovative way to keep the player engaged.

justacookie says ...
Dec 15, 2015 @ 8:32pm

i enjoyed this game a lot! it stopped right when i was hooked, but its a great concept, very simple rules and a lot of fun. it was fun seeing my character grow and that the power ups changed your look.

the first time i died, i pressed the spacebar and mouse buttons to respawn, maybe allow the player to respawn that way (i actually reloaded the tab, because i wasnt aware that i can respawn with enter).

Great entry and good sausage squad.

ZYXer says ...
Dec 17, 2015 @ 10:13pm

Well, I congratulate the Sausage Squad to their first game!

The levels are a bit on the hard side or would need a bit more savepoints. I gave up after failing at the same spot for the 20th time.

Nice retro sound and graphics.

I'm not sure how the theme ties in. Is it that you start out with two controls?

SHLFStudios says ...
Dec 18, 2015 @ 2:54am

classic sounds. nicely done. really fun layout/level design. not sure what it was but my jumping was a little weird. might just be on my end though.

luke says ...
Dec 18, 2015 @ 6:40pm

i love it!

adsilcott says ...
Dec 18, 2015 @ 6:46pm

I love retro platformers and I enjoyed this one. The controls could be tweaked a little and when I died it took me a minute to figure out how to respawn, but cool game!

teamross says ...
Dec 18, 2015 @ 6:49pm

Cool game : )
For me, the Jump is a bit weird.
Overall nice concept. I liked a lot the graphics style with the black background.

Xanjos says ...
Dec 18, 2015 @ 6:54pm

Really liked how your character grows when you collect the powerups and I absolutely love how the audio has more layers added to it the further you progress.

Yvanor says ...
Dec 18, 2015 @ 10:49pm

I really liked this game ^^ Simple, fun, dynamic, and even if there is only few levels, it's not important, the gameplay is quite rich. Thanks of the game ^^

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